Beautiful/Decay is proud to release 6 brand new prints from our poster series. You have to see these to believe the beautiful printing quality! Every poster is immaculately printed on super thick, heavy weight museum quality paper. The new prints, “Kersplat,” “Meltdown,” “Music in Your Head,” “Chomp,” “Body Parts,” and “Mushroom Cloud,” all feature an eclectic mix of bold graphics inspired by underground comics, skateboarding, and punk aesthetics. Stare at them for too long and your head might explode. Buy them now at the B/D shop!
Black models dressed up in traditional Flemish costumes. Maxine Helfman takes photographs the way Old Masters would have portrayed high society in the 17th century. In this series called “Historical Correction”, the artist offers the option of a reverse history. She wants to create a past that never existed. Her purpose is to create a dialogue with the viewers.
Using the same white collars, hats and black tunics. Even the poses are similar, mostly directly looking into the camera, only portraits and a use of lighting which features the faces. She doesn’t use a frame in order to keep the focus on the portraits. Maxine Helfman confirms that she was very careful on how approaching this project. Being a white women herself, she didn’t want to create confusion around a sensible subject.
By creating fictional narratives, she gives another outlook on history and culture. She directs the issues of race by looking at a different society in another time. The photographs are an indirect testimony that race and class are nowhere to be parted. Using art as a mean to express an idea, to make a statement; her series is not to be looked at as a final fact. She opens the door to a discussion about race, equality and how these issues are dealt within their country, wherever the viewers are. “All of my projects begin with that concept….it is the conversation that is generated that is fascinating…..positive and negative”.
It’s difficult to tell if it is performance art, a design project, or just a weird way to date. However you classify it, graphic designers Jessica Walsh and Timothy Goodman have flung themselves into the project straightforwardly titled 40 Days of Dating. Exasperated with the New York City dating scene, the designers turned to each other. Each deals with the opposite problem – Jessica jumps in too quickly, Timothy’s reluctant to take the plunge. The two good friends decided to date each other for forty days – the amount of time often thought required to quit a bad habit. However, the dating project entails a bit more. First, there are six rules:
We will see each other every day for forty days.
We will go on at least three dates a week.
We will see a couples therapist once a week.
We will go on one weekend trip together.
We will fill out the daily questionnaire and document everything.
We will not see, date, hookup, or have sex with anyone else.
The daily dating adventures of the couple were then uploaded to their in fashionable design style. Would love and dating be redeemed or their relationship irreparably ruined? 40 Days of Dating was set to find out.
Artist Jason Freeny scoops out the insides of our favorite toys and characters, and sculpts their inner organs and skeletons. Having a sculpture professor as a father, the artist was exposed to the medium at a young age. Freeny was originally trained as an industrial designer, until he began creating this series of adorable abominations five years ago. He begins with the toy itself, and then takes it apart to study its structure and fill it with its skeleton. Freeny began using polymer clay to create the insides of each toy. Now, they are sculpted from epoxy and carved with a variety of miniature tools like pumpkin carving tools and those used in dentistry.
Freeny has taken lovable toys and turned them into something somewhat dark, but also a bit educational in a way. The anatomical accuracy in his sculptures is impressive, as each creature or character most likely will have its own unique anatomy. Freeny gives an example of this by explaining that Mario has a skull more like a child than of a grown man. The detail in each character’s body is so intricate, that it makes its anatomy incredibly believable. Interestingly enough, the artist does not just dissect popular toys like Lego’s and My Little Pony, but strange oddballs as well. A couple of his dolls with their inner organs exposed look somewhat demented; like they could star in the next Child’s Play. Whether you find Freeny’s work fun or creepy, the time and technique involved in his process speaks volumes to his brilliant skills in sculpture. (via The Creators Project)
Brooklyn-based artist Eric Ross Wiley use of traditional materials, such as oil paint and canvas, is subverted with his experimentation with canvas stretching and bullet holes – which underplay the playfulness of the bright hues of his art. More of this work after the jump.
In his latest project OMOTE, Japanese producer Nobumichi Asai combines explicit real-time face tracking and projection mapping to create unbelievable transformations of a human face. While projecting computer generated imagery (CGI) onto buildings, room walls or cars isn’t new, using a live model as a dynamic canvas demonstrates an advances use of technology.
To accomplish such realistic and mesmerizing effect, Asai gathered a team of digital designers, CGI experts, and make-up artists. Together they created a set of digital “masks”, or, as Slash Gear referred to it, “electronic equivalent of makeup”. As shown in the video, model’s face should be scanned and mapped so the graphics can be projected and manipulated in real-time, even when the face moves around.
Despite that lots of technical details about OMOTE are left unsaid, Internet users have already started speculating on the possible use of such technology. Most suggestions include testing of products such as make-up, clothing, or even tattoos. Some state that advanced versions could be employed for medical purposes, like projecting X-Rays or creating “instant previews” of plastic surgery. Not to mention the game industry. (via Gizmodo)
Jess de Wahls is a London-based artist whose colorful multilayered and multifaceted textile works incorporate feminism, gender equality as well as recycling. Using a variety of fabrics, beads, and other materials, she creates 3D portraits that depict strong, inspirational women of all ages, shapes, and ethnicities. She sees her pieces as a way to raise awareness of gender inequality, explaining to TextileArtist.org, “…all the while celebrating great minds and artists of the past and present.”
In her artist statement, de Wahls also goes on to say:
Their influence on myself as a modern woman, Feminist and Artist, on Feminism as a whole and on their position as Role models to young girls growing up in a society that has, no doubt, come a long way in liberating its women but has yet a great length ahead of it. Not to mention the work that needs to be done in other parts of our planet, where women are to date still oppressed, belittled and generally treated as second class humans.
So, by creating these pieces, she ensures that their legacy isn’t forgotten.
De Wahls unique style is the product of a self-made called Retex which is short for recycled textile sculpture. She explains:
For the medium of Retex Sculpting, old garments serve as fabric for the works and cushion filler helps me to create a relief that raises the silhouette off the canvas creating greater depth.
The box-frame, in which the work is mounted, is integral to the piece and can be seen as a modern day relic box. (Via TextileArtist.org)
Australian based artist Rebecca Baumann often uses what appear to be party supplies to build sculptures and installations. Her art interacts with the surrounding air – the space it occupies and even the breeze that makes it dance. From a bus station teeming inside with colorful streamers to vibrant books flapping in the wind, Baumann’s work is unexpectedly playful. However, the temporary nature of her materials and the relatively short-lived ‘performances’ of her installations hint at something much more weighty behind each piece.