Anton Gerasimenko‘s single paged web-works uses functionalities and traits of the internet browser in surprising ways. He turns the aesthetically mundane objects which are essential to any sort of online activity, tool bars and radio buttons, into subjects of these small sites. Each page has few to no links- when there are links, they transform the screen into a maze of pop ups, and when there are none the window seems to become a movie screen.
Typographer and illustrator Alex Varanese combines 3d techniques with traditional print design techniques in circuit bent type series of illustrations. I like the consistent and specific use of red in all of Alex’s work. Im not sure what you would call the shade but it’s an iconic palate that’s modern and vintage at the same time. Alex also has a nice array of custom type on his site. More images after the jump.
Not much info on the website of Sarasota, FL based artist Greg Ferris but there sure is some fantastic collage work.
In a black & white Paris, little creatures with paintbrush decide to brighten up the city…
Reulf is student project from University of Paris VIII directed by Quentin Carnicelli, Charles Klipfel & Jean-François Jégo as part of our graduate program in Arts and Technologies de l’Image. Music composed by Robert le magnifique & Olivier Mellano.
Mark Wagner’s money collages are surreal, bizarre, and extremely intriguing. I’ve seen hundreds of artists use currency in their art over the years but Mark’s work pushes the technique to new limits. More images after the jump.
A clever animation by Sola Bapiste inspired by the work of Josef Albers.
Description of Robert William Overweg’s “Documenting Current Spaces” series:
I have been photographing virtual environments since the end of 2007.
I felt a need to document these worlds because I see them as the new public spaces. I was grasped by their perfect beauty, most of the time copying our own real world. But with constant highlights of beauty. These documentary photographs evolved into a journey of research and questioning.
Is there a difference between a photograph of a simulated object and a photograph of the object taken in real life. Another interesting question, when does popular culture leave the copyright protected arena and become public domain? Aren’t captured experiences instantly the property of the viewer/capturer?