Aquaaerobika is a project synthesizing art-performance and electronic music. Moscow based artist Sasha Frolova founder presents herself in the show in animated style image of silicone blonde, universal superwoman from the future with ultra-abilities. The plot of the show is endless computer game in which the main character travels through parallel worlds of future and talks about it’s feelings, dreams, love and hope of finding it. Electro-pop, 8bit, disco-house and avant-garde sometimes quite abstract texts are mixed with a vivid spectacular performance based on images of postmodernism. Soo amazing.
There is something very interesting going on in Thomas Struth’s approach to photography. It is incredibly clinical. So crisp and clean that the environment captured within his camera almost appears staged, and yet at the same time more realistic than in reality.
Massachusetts-based visual artist Aliza Razell combines photography and watercolor painting in her series of self-portraits that feature splashes and spills of color. Razell uses watercolors to enhance the vitality of her photographs by evoking mythological and psychological themes. One series, “Anesidora,” represents the Pandora’s jar narrative (the myth features a jar, not a box, as commonly believed) and another series, ikävä, is the Finnish word for missing or longing after something. Razell’s photography-watercolor combination perfectly captures the humanity and surreality of mythological events and the poetic evocations of a fleeting feeling. (via fubiz)
Chinese architect Ye Chang‘s Kong Shanshui/Empty Shanshui is a naturally transforming installation consisting of over 10,000 petri dishes. Part of the “Pavilion of China – Architecture China 2013” exhibition, which recently opened at the Palacio Quintanar in the Segovia, Spain, the piece has a unique, changing quality. The base of the installation consists of layers of white stones which fill the ancient palace’s courtyard, echoing peaceful, meditative gardens. On top of the stones are piles or gatherings of petri dishes, some ten thousand in total, stacked in various forms, resembling miniature hills, mountains and rock formations.
According to Sue Wang at Cafa Art Info, the installation transforms at different stages of the day, citing firsthand that, “…there is dew in the petri dishes in the morning; light is gentle in the morning and the glass is transparent; when there is direct sunlight at noon, the installation is entirely placed in the sun, strongly reflecting, which is in contrast to the dry surrounding environment, making people feel cool; the setting sun is blocked by the house in the evening, so the glass reflects the light from the sky, seen as backlit, it looks like the scales of a huge creature stranded on the beach, with rich tones; the whole glass hills is self-luminous at night, producing a transition effect changing from semi darkness to darkness.” This daily, natural transformation of the installation not only is a quickly-viewable message of transition, but it’s meditative qualities also call to attention how both art and architecture can effect a viewer’s ability to feel at peace in a home, garden or museum experience. (via myampgoesto11 and CAFA Art Info)
Was perusing FAIRspot the other day and discovered Edvard’s Scott’s hypertastic digital extravaganzas. They look like mystical maps to strange new (video game) worlds. Fairspot also recently did an in depth interview with Edvard, you can read it here.
Thinklab’s video “Caskets” for musician Damien Jurado is hauntingly beautiful and embodies all that is possible with the joining of hi-def technology and a great sense for poetics and nostalgia. Great work.
Using both printmaking and embroidery in his work, artist Max Colby explores themes of death and transformation in his series Role Play. He first prints on handmade paper, creating a collograph. This type of printmaking applies materials to a rigid board. Things with a lot of texture like sandpaper, leaves, cardboard are inked and printed. Colby has controlled the shape of the print, manipulating it in a very deliberate way. Once printing is done, he then adorns it with hand-sewn embroidery.
In a short statement about his work, Colby refers to his the imagery in his work as “figures,” which I take to mean as beings. Not necessarily human, but some other living force. Their “body” is made out from printing, while the embroidery acts as embellishment for the figure. Colby writes that Role Play features “sculptural ‘skins’ which showcase fragility and temporality in conjunction with highly embellished and extravagant applications using notions of death and transformation as a catalyst.” I imagine that these could be armor or headdresses, with pieces that have spikes sewn-in or tactile objects like beads and buttons.
There is a stark difference between the delicate collograph printing and the visually-heavy embroidery. At times, it engulfs the figures, which I think is the point. Garments last a lot longer than we do. Items are passed down from generation to generation, and evidence of what a jacket looked like will be surpass our lifetime.