While you’re with your family yawning over Triptophan-turkey food comas slumped into your pumpkin pie, why not surprise everyone and inject your holiday with a little ROCK! Maybe try jumping on the table and singing “Pinball Wizard” from The Who’s “Tommy.” Really, nothing beats Elton John as a pinball-hat, giant glasses, stilted piano-playing wizard battling a satin-chained Roger Daltry.
Tables designed by Alexandre Chapelin make having coffee at the beach everyday a reality. By carving slopes into travertine and adhering layers of blue resin, his tables provide a home to what appears to be lapping waves on a sandy beach – transforming your morning coffee into a tropical vacation. Saint Martin-based, LA Table produces one of a kind tables forged with found objects and resin in order to give purchasers unique pieces that reflect their personal curiosities and desires. (via Colossal)
For all apparel and great-deal lovers in Costa Mesa, the Beautiful/Decay team will be participating in “The Swap” sample sale tomorrow, from 10am- 3pm. Just one measly buckaroo buys you entrance into this one of a kind shopping event, featuring sales, unreleased samples, rare merch and more from dozens of huge brands at unbeatable prices. Please be sure to come out, say hello to the B/D team- and get some of your holiday shopping done! (Because I haven’t even started yet….)
I genuinely enjoy some of Edward Lipski’s thickly applied mixed media sculptures. He works with all kinds of materials to create these amazingly entertaining, and somewhat creepy pieces.
Melissa Brown is a printmaker who has turned her attention towards painting and animation. Her paintings repeat imagery in the way a print might, but also take on the physical quality of paint. This hybridity allows the paintings to have elements that are both familiar and strange. Brown’s animation is also a hybrid of print and paint. The animation you are about to click on is set to a mellow carnivalesque tune. Melissa has worked with games, in their various forms, to create her art. She has used the folded paper Fortune Teller we all used in grade school, and all the way up to an all-night performance on how to win the State Lottery in front of a movie screen filled with diagrams. Brown’s new animation keeps with this interest in games. It is based on an old street con, the shell game. You can see that animation in the Dinter Project Room.
When I have spoken to Melissa about her work she always starts by telling me something very technical, like something about the lighting, but we eventually talk about how the patterns and spaces in the work make us feel. This new work has a sort of physical effect on me, like a great bass line that comes out of nowhere, and, even though you’re in a bad mood, makes you dance with your seat belt on at a red light in your car at an intersection. Brown is in a group show at a Bright Lyons called Freak Furniture Fan Club with two other great printmakers Leif Golberg and Erin Rosenthal.
Artist Ron English is best known for his bright and playful pop culture aesthetic, and a blending of high and low art cultures, something he refers to as “popaganda.” A multitude of characters and references populate his works, and it’s this accessibility that lends his work its effectiveness. One particular painting – Picasso’s Guernica – represents a modern template for English that he has interpreted over 50 times, and English approaches each interpretation aware and reverent of the original’s cultural significance.
English writes, “[Guernica] is a visual shorthand for the overwhelming and gratuitous horror of modern war. But I argue that the cultural takeaway of Guernica is actually the opposite. It transforms incomprehensible tragedy into a cartoon narrative, something we can more easily absorb. This is part of the human process, to distance ourselves from the immediacy of undiluted, overwhelming emotions by overlaying a narrative that simplifies, and in effect, takes us down from three to two dimensions. And this is the underlying concept that I grapple with in all my many versions of Guernica.”
English’s approach to the Guernica template resonates throughout much of his work; the artist often interprets our visually-saturated cultures, recontextualixing familiar imagery in order to critique or present ideas that can be more easily absorbed. In order to capture particular lighting and angles, English constructs 3D models of some his concepts before painting them. While each interpretation is unique in its imagery, English admits he’s “…always riffing on the same basic message — that cultural bias is embedded in our narrative. [His] Guernicas call attention to the product placement of global corporate culture, using war as entertainment and entertainment as war.” (via huffington post)
A humble kingdom of mountains dominates the geological park of Zhangye Danxia in China. The images are surreal, hard to believe they haven’t been photoshopped. Naturally formed of multi-colored layers, the mesmerizing rocks echo the intoxicating installations of Katharina Grosse. She creates an environment of massive abstract installations on where she sprays vivid horizontal and vertical colored lines.
The mountains are overlooking the world and we are observing their similar version in the work of Katharina Grosse. A bizarre unpredicted three way which leaves us, humans, feeling very small face to face with the immensity of creation.
They are both the result of a performance, nature’s on one hand, the artist’s on the other; leaving on site a charismatic scene. The colors on the mountains are the result of deposits of sandstones and other minerals that occured over 24 million years ago. The regularity of the juxtaposed colors is shocking, as if a human hand had meticulously traced those lines. Unthinkable; yet nature did it on its own.
Katharina Grosse, already featured in Beautiful/Decay for her incredible installations, uses space without any limits. Her art is, at times, perceived as graffiti art or outdoor paintings. Means by which she expresses herself as a vision and avoids to think about a separation between what’s inside and what’s outside. “When I’m painting I show what I’m thinking about the world I live in. I don’t make up a world”.
Diego Bergia (also known as LEPOS) is working on a series of animated clips in the style of a 90’s arcade game with the help of GIANT, REVOK and CES. The clips successfully merge the world of graffiti with the brash excitement of “Beat em Up” arcade games that were prominent in the 90’s such as Final Fight and Streets of Rage. Here’s to Bergia being able to make a playable version one day!