Artist Gianluca Traina’s series titled Portrait 360 combines photography and sculpture to create alluring, mysterious objects. Mannequin-esque heads are covered in distorted, mosaic-looking squares that are simultaneously recognizable humans yet pixelated and indiscernible. To craft these works, Traina first shoots photos of anonymous subjects and focuses on their faces. He then uses a warp and weft technique to weave the 2D-images into 3D paper busts.
In the blurred surface photos, you can tell where the skin ends and the hair begins, as well as where features like the eyes and nose are. But, those things don’t always match up with the attributes of a bust. Eyes are on the back of the head and hair covers the nose and mouth. There’s no front or back anymore, and instead there’s a constant play between photographed surface and the sculpted one. (Via Hi Fructose)
Barry Underwood’s images are documentations of full-scale installations that are built on-site in the landscape. Using illusion, imagination, and narrative, his photographs explore the potential of the ordinary. Approaching his photographs with a theatrical sensibility, much like a cinematographer or set designer would. By reading the landscape and altering the vista through lights and photographic effects, he transform everyday scenes into unique images. Light and color alter the perception of space, while defamiliarizing common objects. Space collapses, while the lights that he installs appear as intrusions and interventions. This combination renders the forms in the landscape abstract. Inspired by cinema, land art, and contemporary painting, the resulting photographs are both surreal and familiar. They suggest a larger narrative, and yet that narrative remains elusive and mystifying.
Daniel Arsham’s structural interventions cause walls to appear in a state of flux, as if they are melting or dripping, reverse the notion of architectural rigidity and of a partition’s standard presentation. His aestheticized sculpture and installations realize hypothetical architectural elements and counter intuitive designs, queuing possibilities and coercing material to behave atypically.
Announcement! Beautiful/Decay friend Jessica Hische‘s first font, entitled Buttermilk, is now on sale at myfonts.com. The font is good for “magazine headlines, book title type, initial caps, holiday cards, wedding invitations, you name it.” In related news, a shirt Jessica designed for B/D Apparel will be coming out soon!
Apparently McDonalds is embracing graffiti with full force and using it as part of their greasy interior decoration. This is only happening in France and Japan so far but if we’re lucky we’ll have some graffiti wallpaper in the Boise Idaho stores in no time. What’s worse than graffiti in the crappiest fast food spot on earth you ask? Graffiti in the crappiest fast food spot on earth being used without the artists permission or compensation. Sure the graffiti writers didn’t ask for permission to paint your city streets but something about this just doesn’t feel right. Next thing you know we’re going to be eating a McBansky or a Space Invader fries. What do you think? Should the artists get compensated or can Mcdees do as they please?
Read more background info about McDonalds graffiti campaign after the jump.
In his beautiful retro/modern gaming systems, Swedish designer and craftsman Love Hultén combines technology with classical artisan techniques. His wood encased computers and classic arcade games are both lovely and functional. Hand-crafted and refined, the technique, ornamentation and finish are traditionally Swedish.
“Hultén wants to resuscitate a fading culture and create curiosity towards the origin of video gaming, pushing gaming into a new context, making the arcade an artistic equivalent to the painting on your wall.
By working with materials that, without regular maintenance and daily care, grows a unique patina, the expiry date of a product is extended. The product will breathe through time, rather than get suffocated by it.”
For the gaming units, vintage arcade favorites such as Pac Man and Asteroids are encased in solid wood. Joystick pads and controllers are made from walnut, and custom leather bags are available for some portable units. Hultén’s works were recently shown in his first US show at the Holy Circuit exhibit at Austere in Los Angeles, California.