My parent’s bathroom at the house I first lived in had a full-length mirror behind the sink, which also had a mirror. As soon as I was tall enough to see over the counter, I remember staring at an infinite number of my own reflections bouncing back and forth and I recall the frustration that I could never find where the reflections ended. This is the memory invoked when I saw Beth Campbell’s work for the first time.
Working in a variety of mediums: drawings, sculpture and what she calls “architectural interventions,” Campbell’s body of work toys with perception. Her Potential Future Based on Present Circumstances drawing series maps possible outcomes to present decisions. These were the first works I saw by Campbell and I recall thinking how brilliant, but impossible they were. Like me and my reflection in the mirror, Campbell was trying to make sense of the unrealistic and perhaps impractical idea that we can know what might have been. Their humor and neurosis seemed so quintessentially human to me that I became an instant lover of her work.
Tyler Spangler’s digital collages rehash old portraits to uncanny effect. He mixes faces like batter or melts them like wax. Of course this would be much more gruesome were it not for the joyful neon colours he employs. His artwork has the distinct aesthetic of the internet age. Wild patterns and powerful colours are overload for the eye, providing a high level of stimulation pretty much required, now, to incite a strong reaction in the viewer.
In some cases, the overabundance of pattern and colour has the viewer process less, or otherwise require us to take much more time to do it. When there is so much to take in, the options are either to skim over it, or take much more time to engage with it. Spangler has a great range of intensity. Some of his works have 5 or less elements, where other have 20 or more different textures.
Spangler works digitally, and creates all of his graphics himself. Whereas in aesthetic the works can be called collage, he uses a minimum of recycled imagery. In this way, Spangler is more like a painter than a collage artist, creating his own imagined imagery. He is a digital painter easily able manipulate familiar imagery. (Via Hi Fructose)
Zim & Zou are a French design studio created by Thibault Zimmermann and Lucie Thomas. In addition to paper sculptures, they also explore graphic design, illustration, and installation work. Rather than use a computer, the duo prefer to use paper to design and sculpt many of their images before photographing them. From a series entitled “Back to Basics,” these brightly sculpted electronic devices represent 80s and 90s nostalgia and employ color schemes that remind me of the Nickelodeon shows I grew up watching. Each item is meticulously sculpted to real-life size and shape dimensions and includes thoughtful details that give the appearance of full functionality. The use of paper to recreate outdated technological objects also confronts the current modern tension between print and digital media.
The duo told Don’t Panic, “…[A]t first sight it’s a tribute to vintage technologies which marked the technological evolution of the last years, and all the nostalgia of the memories that each have with them. By bringing those ‘dead’ objects back to life, we tried to highlight the very fast evolution of our everyday objects. The devices we use nowadays will, in a few years, be considered as relics too. We wanted to ask a question as well: where will this evolution lead us to?
What inspired us personally for this project are the original objects themselves. Every day we use some of those objects, such as the Polaroid camera and we often play Tetris on the original grey Gameboy.”
Their website has a gallery full of other paper sculpture designs, including paper birds, food, spaceships, and a Higgs Boson. You can watch a time-lapse video of their construction process here. (via unknown editors)
Los Angeles-based painter Justin Bower makes portraiture a glitched metaphor, literally and figuratively, to the present and future of a combined human and computer existence. Bower “…paints his subjects as de-stabilized, fractured post-humans in a nexus of interlocking spatial systems. His paintings problematize how we define ourselves in this digital and virtual age while suggesting the impossibility of grasping such a slippery notion.”
Absorbing different movements and styles (visually one could see a connection to the paintings of Francis Bacon, Jenny Saville, Op Art, as well as early 90’s Cyberpunk and post-Millenium Glitch aesthetics), Bower creates large-scale works that seem almost pained, frustrated or weariness, but with a computer-like void of any tangible, specific emotion. This is balanced delicately by the controlled, digital-referencing malfunctioned backgrounds, combined with loose, painterly brush work, affirming the power and communicability of the paint medium.
The Festival Des Architectures Vives, of Montpellier in Southern France, is an annual exhibition showcasing new talent in architectural installation. The Festival is currently in its 7th year. Here are a few images of some of the stuff that’s gone down. Repetition seems to be a popular theme this year, as many of the installations involved in the event feature identical or similar elements multiplied a few times over. The small alcove spaces that contain each piece work really well. They restrict the work just enough to create a slight amount of tension, but don’t distract from or impede any of the installations. See more from the show after the jump. (via)
2veinte is a small design and motion arts studio based on Buenos Aires, Argentina that works with clients from Europe and the United States. I have to say I love the work they are doing. It’s colorful, exciting and has so much depth and movement. They have a very impressive portfolio that ranges from digital media works to print.
Katie Miller’s images attract us and repel us equally. This double movement is due in large part to the artist’s fastidious painterly style that demands close viewing as well as from afar.
Miller, fascinated by the connotations of what she terms “animal breeding, adornment, love or lust,” creates works that give us access to her susceptibilities as an artist. Sharply attuned to formal nuances whether they are in the realm of color, or shape, or line or subject matter she has explores the arenas of excess, decadence, uncontrolled metamorphosis, and artificiality. She is attentive to aberrations, hybridity, abnormal behavioral psychology, social pathologies, behavioral psychology, and evolutionary biology. She is fascinated by dog shows and child beauty pageants. Miller is compelled to ask questions about the nature/culture divide as she ponders the ins and outs (and the no-exits) of the nurture/nature debate that centers on differing debates about the socialization process. Towards that end Miller paints with astonishing mimetic exactitude in her new work as she goes about shuffling the natural order in her interrogation of differences, limits, and of the impossible.