The first quality one may see in the brightly-colored, bent steel pieces by Rana Begum is the potential to shift based on perspective. From one angle, viewers will be confronted by a flat, monochromatic shape jutting from the wall, while another view offers more intricate geometric patterns spreading across several pieces. This is the legacy of Sol Lewitt, Donald Judd or Agnes Martin – to take the simplest shapes and through color, form and collection, imbue them with complexity and depth. As Begum explains, “Its so beautiful the way the simple form and shape can be repeated to create a space like that”
Though Begum lists these more modern artists as influences, theBangladeshi-born, London-based artist also explains that the Aniconism (belief in avoiding/outlawing representations of divine beings, prophets or any human beings in religious imagery) traditions of Islam were equally influential. This tradition was responsible for the exquisite geometric and intensely detailed works seen in classical Islamic architecture, a connection which is apparent in Begum’s deceptively simple works. “For me, architecture evokes memories of reading the Quran as a child in a mosque in Bangladesh,” said Begum in an interview with Surface Magazine’s Marina Cashdan, “which was bare, simple, and had a lot of light coming in through the windows.” This shifting imagery can be seen in her works, where repetition and simplistic elements collectively offer complexity.
Begum’s most recent works often uses paint on Origami-like, bent mild steel and powder-coated aluminum, but she has also begun using brass and copper as a base for her wall sculptures. “[They are] materials I spent a long time researching and I’m excited to use them for this show,” she says. “They bring an extra dimension to the works” (via wallpaper* and surface)
Helsinki, Finland is already known for its beautiful landscapes, sonorous Baltic coastlines and for its focus on civic design (the city having been named the World Design Capital of 2012). To celebrate this honor, Helsinki tapped Madrid-based design firm Lighting Design Collective (LDC) to create a permanent urban art light piece.
Named for the repurposed oil silo, Silo 468 is a project for the cities residents to enjoy from the inside and out. The silo’s walls feature more than 2,000 perforated holes which echo ideas of a traditional lighthouse, displaying an incredible light show for Helsinki’s Kruunuvuorenranta district. While the coastline is illuminated by the modern lighthouse, the inside of Silo 468 offers a different, more intimate experience. Painted a deep, captivating red, there is an additional light show for citizens to enjoy.
The Director of LDC, Tapio Rosenius, fully explained the project. “At night 1250 white LED’s flicker and sway on the surface of the silo controlled by a bespoke software mimicking swarms of birds in flight – a reference to silo´s seaside location. The prevailing winds, well-known to those living in Helsinki, are used to trigger different light patterns in real time.
“Processes that give rise to forms are at the heart of our artistic work.” says German studio Deskriptiv (the combined work of Dominik Kolb and Christoph Bader), who describe their work as being rooted jointly in the (occasionally conflicting) realms of design, art and computer science. “We work on the interface of computer science and design and combine both disciplines. In this area of conflict to find new processes to deal with it, to analyze it and graphically prepare, that’s what fascinates us and drives. The formation processes, we define purely digitally with the help of our main working tool, the computer.”
Naturally 3D printing fits neatly into the Venn Diagram shared by these disciplines (see previous examples, such as the world’s first 3D printed room, Nick Ervick’s incredibly complex 3D sculptures, and more at Beautiful/Decay) and serves as the perfect medium in which to explore their intersection. In works like their “Hüllen” series (“Wrap,” in English), the duo utilizes clear and opaque plastics, combining them with more mirrored silver surfaces. The intricate complexities (and the imagined difficulties to achieve such subtleties without blending the materials) can also be seen in the their “Verbowen” (translation, “Interwoven”) series, combines a variety of materials and surfaces, weaving them in tight complexity. Meanwhile, their “Klebend” (translation, “Adhesive”) series focuses less on blended materials and more on form, choosing a singular palate to exhibit the true range of surfaces the technology is capable of. (via hi-fructose)
Every winter, nearly two million people from all around the world venture to Sapporo, on the northern Japanese island of Hokkaido, to celebrate all things winter for one week at the Sapporo Snow Festival. The festival, which has its roots from when the city hosted the Winter Olympics in 1972, has been taking place since the early 1980′s. From enormous buildings, temples and slides to more intricately detailed and finely-sculpted statues, the city’s streets are full of all types of snow and ice works to celebrate the natural beauty of the winter season.
Now the festival draws sculptors and competitors from all around the world for its famous annual competitions, taking place in several different sites around the city. The event has set several World Records, including the audience-participatory construction of the most snowmen ever made in one place (over 10,000 – a record which still stands). The next installment, now the 65th Sapporo Snow Festival, will be held this February 5th through 11th in 2014. (via weirdtwist)
Using both printmaking and embroidery in his work, artist Max Colby explores themes of death and transformation in his series Role Play. He first prints on handmade paper, creating a collograph. This type of printmaking applies materials to a rigid board. Things with a lot of texture like sandpaper, leaves, cardboard are inked and printed. Colby has controlled the shape of the print, manipulating it in a very deliberate way. Once printing is done, he then adorns it with hand-sewn embroidery.
In a short statement about his work, Colby refers to his the imagery in his work as “figures,” which I take to mean as beings. Not necessarily human, but some other living force. Their “body” is made out from printing, while the embroidery acts as embellishment for the figure. Colby writes that Role Play features “sculptural ‘skins’ which showcase fragility and temporality in conjunction with highly embellished and extravagant applications using notions of death and transformation as a catalyst.” I imagine that these could be armor or headdresses, with pieces that have spikes sewn-in or tactile objects like beads and buttons.
There is a stark difference between the delicate collograph printing and the visually-heavy embroidery. At times, it engulfs the figures, which I think is the point. Garments last a lot longer than we do. Items are passed down from generation to generation, and evidence of what a jacket looked like will be surpass our lifetime.
Collage artist Ed Spence uses hundreds of hand-cut pixels to interpret photographs. The original works, mundane scenes like floral arrangements and out-of-focus landscapes, are made infinitely more interesting with his additions. Spence abstracts the original image by organizing the tiny squares on top of it. In doing so, he presents his alternative and desired image.
Spence’s works are modern-day pointillism, and the stippling effect made by squares rather than dots. While pointillism has existed since the late 1800’s, the artist puts a modern spin on it by referencing pixels. It looks like this idea was born from our increasingly digital world.
Spence states that he uses a knife and ruler to dissect the information within the photograph. In other words, he chooses what to distort and enhance, which explains the way he pixelates his work. I started to view his collages assuming that he had precisely pixelated the original image. I quickly realized this was not the case. If you squint your eyes, sometimes Spence’s pixels complete the image. Other times, colors and shapes don’t really match up. There’s an obvious disconnect between what I expect the image to be and how Spence wants to depict it. While pixels are often a warped but true representation of an image, the artist plays with this idea. Not only does he craft something analog that should be digital, but he skews what we’d come to expect from it. (Via iGNANT)
Artist Christopher Murphy paints memories, using old family photographs as source material. He paints the Hoover Dam, large family gatherings, his younger self, and more. Murphy’s work is technically very good, and the realistic renderings of his paintings to look like photographs. They also depict quiet moments. While a lot of them involve people, there is very little tension among subjects. Colors are desaturated, which ages the look of them. Murphy spoke to New American Paintings about his work. He describes the overarching theme of his paintings, as well as his decision to use old photographs for reference. He says:
Imagination playfully cavorts with authenticity to fabricate the essence of memory. It is at this intersection, between the poles of fiction and truth, that my current paintings and drawings are situated. Issues of contrast, specifically of finding harmony between dissonant elements, have been a constant theme in my work. I see my paintings as opportunities to explore the conceptual contrasts of reality versus illusory and permanence versus ephemeral as applied to memory.
I choose old family photographs (largely culled from my own family’s albums, but supplemented with a selection of found photos from estate sales and thrift stores) to serve as the basis for my work, because of their unique qualities of semi-permanence, staged semblance, and ostensible candidness. In these photos, skies fade to pale yellows, skin tones sink, and details blur and grow fainter with time. Sometimes, dated technology necessitated blank stares or static poses, caused colors to skew, or impacted the framing of an image. By either exaggerating or minimizing these characteristics, along with re-contextualizing figures and objects or dramatically re-staging the action of a photo, the divisions are obscured between the reality that existed at the moment of the photograph, the memories of that moment, and the possibilities of reality that are presented in my work.
You might have read countless comics and watched all of the movies, but how often do you see a geriatric superhero? Not much, I’m sure. Arguably, these types of stories are less fun and offer less fantastical possibilities. A lot of stories are action-driven; The less action means potentially less appeal. The paintings of Andreas Englund, however, offer a different perspective. In his series of realistically-rendered oil paintings, Englund highlights mundane, amusing, and the occasional ass-kicking moments by an aging Superhero. We see him eating clementines, watching tv, and choking at a dinner party. And it’s not boring.
Age is the overarching theme in this series. Author Philipp Windmüller’s writes a short essay about Englund’s Superhero and highlights his transition from young to old. He states:
… the character himself needs to face up reality and the aging process. He has to acknowledge to himself that he cannot live up to expectations and that the “perfect life” is nothing more than wishfulness. Englund’s artworks are focused on the maturing process. Even in the old age it is still possible to achieve something valuable although someone’s drive and vigour won’t bluster out explosively. Nevertheless everybody in his advanced age deserves to be recognised and respected for what he has achieved in life.
Recognizing that we live in an ageist society, Windmüller goes to write that we should identify and have empathy for this character:
Every one of us will find himself in the same situation as the “Aging Superhero” anytime soon. Of course, all good things must come to an end but we don’t have to bow to social marginalisation. One day we all will be old and start realise we need to dial it down and stop pushing on harder. In a worldwide society where mostly older people live, we need a survival packet with superpowers in order to make sure that everybody can film his own superhero blockbuster. (Via This is Colossal)