4 Hours Solid: Art Center GradMediaDesign Thesis Exhibition

This coming Wednesday and Saturday night, the thesis work from the GradMediaDesign department at Art Center will be on display at the South Campus Wind Tunnel, a former supersonic jet testing facility at 4 HOURS SOLID. On a personal note… I’m in this! Other graduate departments on campus (broadcast, fine art, environmental design, transportation design) will also be on display. The show will feature a very diverse group of work. The early versions of some of the thesis work has even been featured on BD in the past!

4 HOURS SOLID: Work and Ideas from the Graduate School at Art Center College of Design.

First Showing: Wednesday, April 18, 6-10 PM.
Second Shoring: Saturday, April 21, 8-10PM

Wind Tunnel Gallery, South Campus.
Art Center College of Design
950 South Raymond Ave., Pasadena, CA 91105

GradMediaDesign thesis project descriptions after the jump!

Bora Shin: In the eye of the satellite, you are not even a pixel. Be My Satellite allows us to experience the invisible phenomenon of satellite photography through open-source satellite tracking data, a low-tech balloon camera, and collaborative satellite image-hacking. The project brings design and science together to build awareness of the presence, effects, and possibilities of ubiquitous geospatial imaging in our daily lives.


Brooklyn Brown: A Machine Frame of Mind invites speculation about the wonderfully strange role of artificial intelligence in our lives. Using computer vision as design material, the project presents the machine’s perspective as a source of pleasure, the result of radically different analytical capabilities, the increasing ambiguity of human identity, and the creation of the abstract, computerized self.


Ricardo Bojorquez: Feedback Occurrences uses standard materials, common techniques and everyday electronics to create an inventory of interactions. These staged events are empirical meditations, both poetic and material.


Michael Manalo: Soft Publics is a mobile partition system designed for the “political space” of the Los Angeles streetscape: parking stalls, the right of way and setbacks of buildings (as defined by the municipal code). The modular system ‘screens’ and ‘whites out’ buildings, signage and other aspects of a site to provoke new uses for these spaces, including exercises of speech and demonstrating through occupying.


Matthew Manos: The Emperor’s New Post-Its™ is a collection of business-design methodologies that use hyperbole to provoke critical discourse around the notion of “design thinking.” The project is meant to be a catalyst for the development of new approaches to the entrepreneurial endeavor.


Aurelia Friedland: We live in a world of if/then’s, from our engineered landscapes, networks, and systems to the tools with which we design them. This, That, and the Others uses narrative simulations, built in Google SketchUp, to imagine techno-urban landscapes that look beyond the if/thens to the how so’s.


Aarti Vashisht: Temple of Self brings together the biological self and the artificial self by probing a future where self sensing and tracking become an obsessive norm. The project, a set of stories about devices worn by participants for weeks on end, forces us to confront what happens when the body itself becomes the conduit for information.


Dee Kim: Project Goodcry explores the act of crying and its relationship to media in digital space, domestic space and public space. A series of prototypes for social media, interactive television, and a public booth, question the need for stimulation, communication and expression in a mediated social environment.


Jayne: Vidheecharoen: Portals (and friends) introduces a way to play together that is unique to today’s network culture. A collage of portalspoppetsemoties, and grabatars are deployed in Google Street View while rovos and peeps play in a corresponding physical location. The result is a real-time hybrid experience unfazed by notions of space, time, and authorship.


Salvador Orara: Affection Stations detect the internal mysteries of our electronic devices. A collection of interactive experiences allow people to interpret, listen, and transcode their own device’s unique incidental sound, revealing it to be more than a tool, toy, or gizmo but a source of greater meaning.


Adam Fischbach: What if an object, like a doorknob, could tell us about another person’s state of mind? Through a network of texture- and pattern-based interfaces in a home, Aisthetika explores how haptic feedback of biophysical and environmental data augments how we perceive our interactions with objects and each other.


Chiao Ho: Together, Slow LetterDandelion, and White Lies create a communication system whose distortions challenge the instantaneity of digital communication. By exchanging convenience and practicality for hidden subjective and emotional values, the applications expose a need for complex human expression that could never be satisfied by a single “SEND” button.


Dustin York: Populists Get a Job investigates the idea that democratic protests against the existing economic or political reality can evolve into factions of locally-run communal business enterprises. This project is a critical provocation that asks how the ideals of democracy and the laws of economic markets can merge together for the disenfranchised, so that they may innovate and earn for themselves the future they deserve.


Link Huang: Situated in a near-future autonomous automobile, Dash Garden is a system of interactive objects that are physically responsive to both the user and the environment. At the point where active information display and active user input meet, the system transforms raw data into a personal ecology of shape-shifting devices.


Rubina Ramchandani: Kinetic Cuisine is a gestural interface for cooking that amplifies the memories and sensuality that make cooking one of our most intimate and deeply cultural experiences. The project envisions a system that learns and responds to the user’s body while preparing food in the kitchen.

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