Belgian artist Nick Ervinck‘s work is a divergent collection of the physical and the digital: by employing computer design techniques with a singular vision to make sculptural works new and exciting, Ervinck turned to 3D printed sculptures for his gallery works and comes out the other side creating works of singular focus, applicability and immediacy.
Says Ervinck on his website’s artist statement, “I have always been fascinated by how art has developed due to the use of new materials and techniques. Somewhat disappointed in contemporary sculpture and it’s lack of renewal, I turned towards architecture, applied sciences and new media, in order to elaborate a new language generated by computer software, and to compose forms and designs that were unthinkable in all those years before.”
While many of his works contain a quality that derives from ““Using copy paste techniques in a 3D software environment, I derive images, shapes and textures from different sources: basilicas, corals, dinosaurs, cottages, Rorschach inkblots, Chinese rocks and trees, manga, twelfth-century floral wallpaper, anatomical parts…”, perhaps most interesting in Ervinck’s work is his particular interest in the future possibilities and practical uses of the 3-Dimensional printing medium. In works such as the AGRIEBORZ series (pictured above), Ervinck worked closely with medical scientists to create realistic reproductions of the details of the human body in the fledgling bio-printing industry. He has openly remarked that he hopes that his artistic concerns and sculptures will eventually fuel scientific inspiration to continue research into the realms of human potential. (via MELT)