Japanese artist Keita Sagaki’s intricate drawings of classical sculptures and figures are not what they appear to be. As you walk closer to the intricate drawings you’ll notice a sea of cartoonish and playful doodles that cover every inch of the drawing surface. These doodles not only differ greatly from the subject matter that you first see but they are continuously contracting and expanding to create the light and shadows in Sagaki’s pleasantly misleading drawings. (via)
“All things are composed of whole and part. For instance, The human body is built from 60 trillion cells. Moreover, Every matter is formed by an atom or a molecule. When all people live in this world, everybody belong to some organization such as a family, school, company and nation, even if we are unconsciousness. Let’s broaden your horizons. Your country is part of nations all over the world. And, The solar system including our planet is a part of the Galaxy. However, the concept of “ whole and part” is not fixed. It’s in flux. If we interpret from a different viewpoint, the wholeness which we defined is converted into the partialness. Domain in the relations of both, it never ends. The concept of my creation is the relations of borderless “whole and part”. As I draw a picture in this concept, I want to express conflict and undulation from relations of “whole and part”, cannot be measured in addition and subtraction (The whole in the grand total of the part, and the Part by the whole division.)”
Swedish photographer Christian Åslund realized that the city streets of Hong Kong looked like a giant video game while hanging out on a friends rooftop. So with the help of a few fun loving friends, his camera, and walkie talkies he orchestrated this playful and disorienting photo series that reminds us of the golden days of video games where Super Mario was king and the Power Glove was all the rage. (via)
As part of our ongoing partnership with Feature Shoot, Beautiful/Decay is sharing the work of Elizabeth Moran.
San Francisco-based photographer Elizabeth Moran provides quite an interesting look at space and context in this ongoing series. One can’t help but enjoy the irony captured in the lack of action in these spaces that normally get so much.
The Armory documents the ever-changing sets of the pornography company Kink.com. Private spaces are constructed for a public gaze and appear both familiar and strangely foreign. Devoid of people, the spaces allude to an activity, but leave the viewer to imagine the scene.
Kink.com was founded in 1997 by Peter Acworth while he was pursuing his PhD in finance at Columbia University. Today, Kink.com’s headquarters occupy the San Francisco Armory. Built by the United States National Guard in 1912, the Armory’s Drill Court became San Francisco’s primary sports venue for prizefights from the 1920s through 1940s. After falling into disrepair, the Armory was purchased by Kink.com in 2006 and is now one of the largest adult production studios in the world.—Elizabeth Moran
“Ever since industrialization took over mainstream design we have wanted to make objects inspired by nature: from art nouveau and jugendstil to streamline and the organic design of the sixties. But our digital age makes it possible to not just use nature as a stylistic reference, but to actually use the underlaying principles to generate shapes like an evolutionary process…
Trees have the ability to add material where strength it is needed, and bones have the ability to take away material where it is not needed. With this knowledge the International Development Centre Adam Opel GmbH, a part of General Motors Engineering Europe created a dynamic digital tool to copy these ways of constructing used for optimizing car parts. In a way it quite precisely copies the way evolution constructs. We didn’t use it to create the next worlds most perfect chair, but as a high tech sculpting tool to create elegant shapes with a sort of legitimacy. After a first try-out and calculation of a paper Bone Chair, the aluminium Bonechair was the first made in a series of 7. The process can be applied to any scale until architectural sizes in any material strength. The Bone furniture project started in 2004 with a the research of Claus Mattheck and Lothar Hartzheim, published on Dutch science site Noorderlicht.” (via)
Karen Knorr’s past work from the 1980’s onwards took as its theme the ideas of power that underlie cultural heritage, playfully challenging the underlying assumptions of fine art collections in academies and museums in Europe through photography and video. Since 2008 her work has taken a new turn and focused its gaze on the upper caste culture of the Rajput in India and its relationship to the “other” through the use of photography, video and performance. The photographic series considers men’s space (mardana) and women’s space (zanana) in Mughal and Rajput palace architecture, havelis and mausoleums through large format digital photography.
Karen Knorr celebrates the rich visual culture, the foundation myths and stories of northern India, focusing on Rajasthan and using sacred and secular sites to consider caste, femininity and its relationship to the animal world. Interiors are painstakingly photographed with a large format Sinar P3 analogue camera and scanned to very high resolution. Live animals are inserted into the architectural sites, fusing high resolution digital with analogue photography. Animals photographed in sanctuaries, zoos and cities inhabit palaces, mausoleums , temples and holy sites, interrogating Indian cultural heritage and rigid hierarchies. Cranes, zebus, langurs, tigers and elephants mutate from princely pets to avatars of past feminine historic characters, blurring boundaries between reality and illusion and reinventing the Panchatantra for the 21st century. (via)
Cod.Act’s Pendulum Choir is an original choral piece for 9 A Cappella voices and 18 hydraulic jacks. The choir stands on tilting platforms, constituting a living, sonorous body. That body expresses itself through various physical states. Its plasticity varies at the mercy of its sonority. It varies between abstract sounds, repetitive sounds, and lyrical or narrative sounds. The bodies of the singers and their voices play with and against gravity. They brush and avoid each other creating subtle vocal polyphonies. Or, supported by electronic sounds, they break their cohesion and burst into lyrical flight or fold up into an obsessional and dark ritual. The organ travels from life to death in a robotic allegory where the technological complexity and the lyricism of the moving bodies combine into a work with Promethean accents. (via)
The Street Hands project is the brainchild of Spanish artists Octavi Serra, Mateu Targa, Daniel Llugany and Pau Garcia who created the site specific installations as commentary on Spain’s political and economic climate. The plaster cast hands are placed throughout the city reminding passerby’s that uncertainty, danger and turmoil could be right around the corner unless they do something about it. The result is a poetic and poignant reminder of life’s daily challenges and that our future sometimes is best dealt by our own hands.
Watch a short video about the project as well as the artists in action after the jump. (via)
Inventor and designer Oliver Show belives that there just isn’t enough public seating in Hamburg, Germany. So instead of complaining and whining about it he took it upon himself to come up with a simple solution to one of lifes most annoying problems. With the help of bright colored and inexpensive padded piping Mr.Show created playful seating all around the city using pre-existing structures as support. The result is a fun and playful take on one of a kind urban furniture that makes us think “why didn’t I come up with that.” (via)