
Homeless is a beautifully executed short story by creative duo Vjsuave that blends video footage of city streets with playful animations of fantastic happenings. Watch the full video after the jump.

Homeless is a beautifully executed short story by creative duo Vjsuave that blends video footage of city streets with playful animations of fantastic happenings. Watch the full video after the jump.

The guys over at Change The Thought recently updated their design portfolio with a ton of great work for the surf/skate/snow worlds. Check out their bold graphics and layered motion work after the jump.

Aya Kato’s illustrations suck you into her world of star-crossed lovers, intergalactic space travel and art deco reverie on first contact. As a Beautiful/Decay cover artist on long since sold out Issue K, her posters, t-shirts and books have been amongst the most sought after the publication has produced. We spot her Mermaid shirt on fans at least once a month. She recently teamed up with Mr. Chiizu, an artist’s decoration iPhone app that gives art and illustration lovers a chance to get inside works of their favorite artists. She was a natural choice for a Mr. Chiizu collaboration, giving fans a chance to step into her rich fantasy world. Her theme has been flying off the iTunes store shelves since its release earlier this week.

Bang! Bang! Studio, based in Russia, collaborated with IT company Yandex to create an interactive weather application for the iPad. Utilizing the studio’s rich variety of illustrations, 70 works are animated to keep your daily check of the weather fresh. Best part? App is totally FREE and available in Russian and English. Reviews suggest the size of the app makes it a bit slow, but the pictures are still nice to look at, and I like the idea of adding some art to a daily activity without losing functionality. Read more »

Amalgamation is 1:24 minutes of morphing, rippling, mutating, animated goodness. Watch the full video after the jump and see if you can find your face within the ripples.

Can video games be art? If you ask me, I’d say “Yep,” and I’m sure you would be hard-pressed to find anyone under 30 who would say “Nope”. I just asked because you still have people like this, but he also thought this, so he’s not very credible now is he. Anyway, we’ve got a couple of games (BNPJ.exe and Mansion) created by the versatile Tabor Robak available for free download.
Mansion (2010) didn’t really do much for me, and it seems like a warm-up for Tabor. BNPJ.exe (2011), on the other hand, is certainly more developed, but still a bit too linear. He does insure that BNPJ.exe will be viewed as an attempt at art simply because he wraps most of these strange worlds in famous paintings. Frankly, I am not fond of this tendency in contemporary art to reference itself as a safety net, but I don’t believe it is a primary aspect of the game. I admit it is hard to judge, because the criteria for games is far different than the criteria for art, but sometimes you should just have a good time and resist assessing the shit out of something. BNPJ.exe is not without its moments of beauty though, and when I came upon this image directly below I was insured of a promising future (I did come upon this in a non-linear fashion, and it took me multiple tries to find it). I don’t know of any similar types of “art games”, and I think Tabor Robak could really create something powerful with his next game. I know I’ll being waiting in anticipation to see where he takes these “art games”, and I’m curious to hear what you dudes think about these interactive experiments.

Acid Drops is a breathtakingly exquisite yet simple ongoing animation series by Matt Box that psychedelically captures the individual styles of influential skateboarders.First up is one of my favorite skaters, Jason Dill. Watch the full video in all its technicolor glory after the jump.

For three nights the sky above Woodward Avenue in Detroit was filled with bellows of smoke and light as the artist studio Minimaforms transformed the Detroit Institute of Art into a transient light environment. The ephemeral clouds acted as smoke signals, each cloud carrying a unique message and story. Memory Cloud Detroit was a platform that offered the people of Detroit an opportunity to engage in a dialogue about the city. This interactive space animated the DIA Woodward entrance with stories collected from the public. During the two weeks leading up to the event, messages consisting of memories, stories and personal aspirations for the city of Detroit were collected and archived on-line at Voice Of Detroit. Each individual expression became a part of a continuous story about the city, a narrative written by participants over the duration of the project transforming the steps of the DIA into a dynamic space for communication. Audience members were also able to contribute messages via text-message during the performance each night. These collected text messages will be added to the Voice of Detroit archive, becoming part of an evolving diary and a voice that will speak of Detroit’s past, Detroit’s present and Detroit’s future. An archive of collected stories and documentation of three day performance will go live at Voice Of Detroit in the coming weeks.