Dutch artist Daan Botlek creates commissioned murals and work for the street. His art makes use of simply conveyed bodies often contrasting the inside with the outside. Many of Botlek’s pieces illustrate a sort of literal introspection, looking inside each character. The characters peel off, crawl out of, and smash off outer layers to expose the inner person. Botlek works both in the gallery and on the street, his figures populating walls through out the city inside and out. [via]
Ted Lawson’s figurative work actualizes difficult concepts of physical identity. His work both strips individuality from his subjects while simultaneously forcing character through implications of the viewer, and therefore, complicating the very meaning of identity.
For example, in his piece titled, Eve, referring to the bible’s first woman, he depicts the cycle of a mutating female figure based on her weight. In this work, Lawson juxtaposes bodies with hanging flesh riddled with cellulite against ones simply constructed of skin and bone. The piece forces the viewer to formulate his or her own opinion of which body is the correct body. Or rather, which body correlates to which type of identity. When reflecting on this piece, the viewer is faced with his or her own interpretations of the same woman. It is then that a more interesting question is posed; does this piece prove that physical appearance identifies who we are, or, does it question the importance of the body— is our physical appearance, perhaps, arbitrary to who we are? Is this woman not the same woman in each representation?
The same questions are raised in his piece The Death of Narrative. There we find a naked woman laying, as if posing for a Renaissance painting, perhaps a Venus. However, instead of being surrounded in objects, hues, and sentiments that would then create allegory, this figure is encompassed with a pastiche of plastic objects. She is not grounded in space or time. She has no history, no narrative, and therefore, no implemented meaning. When observing a subjectless subject, one cannot help but to create purpose; it is human nature to understand through vehicles of narrative and history. Thus, by placing a being in a certain trajectory of non-meaning (the artist describes his work as existential), meaning is then inevitably created due to the human brain’s need for association.
Ted Lawson’s work constantly plays with identity not only through narrative, but also through the its relation to art history. His titles are always referential, if not playful. Even in the means by which he makes his work, sculpting through digital technology, is a manipulation of the tradition of his medium. Lawson’s work is a contemporary interpretation of classic quandaries, however, perhaps his work poses more questions, rather than attempting to answer. (via Empty Kingdom)
Sculptor Monica Piloni creates surreal, multifaceted versions of the human body from resin, hair and different plastics. Whether it is a triptych of herself, melded at the hips, with multiple breasts, three legs and conjoined heads, or a double tailed horse, she has the ability to make something gruesome seem commonplace. In her work Ballet Series, she assembles body parts to look quietly surreal and unassuming, yet elegant. Figures lie on beds, as if exhausted from a recital, literally collapsing on themselves. Piloni places her models in a graceful manner, toes pointed and muscles tensed as they would be mid-dance. The poses and gestures of the bodies conjure up the drama of French Romantic oil paintings, where humans were depicted expressing a whole range of emotions with their bodies.
In her work Concave & Convex, she piles dismembered body parts up on themselves to form a human landscape. Similar to Louise Bourgeois’s ambiguous sculptural forms, Piloni fragments the human shape into abstraction, and in the process dismantles her, and our, understanding of identity.
Her sculptures are captivating because of their simplicity and fluency of movement. Even her more challenging pieces (modified women with exposed genitalia) have a gentle symmetry that reassures, rather than revolts. See more of her beautifully gruesome work after the jump. (Via Sweet Station)
Artist DarkAngelOne has taken a collection of sculptures created by different artists and brought them to life! Using photos of these sculptures, the artist transforms them into stunning, moving GIFs full of energy. The variety of sculptures is incredibly eclectic, ranging from artistic fashion to bronze. Even more diverse and unique, is what part of the sculpture is moving in each photograph. In one photo, buttons seem to endlessly skid across a woman’s face. In another, a crystallized substance is exploding from a person’s body. Sometimes, the fabric of the sculpture itself transforms and morphs back and forth between patterns and materials. What is so impressive about this series is how seamless the editing seems to be. The sculptures really do seem to have gold dripping up continuously or have safety pins eternally sliding across a face. This transformation has truly taken some incredible skill from the artist that created the GIFs.
The movement created in this series not only transforms the sculpture itself, but the mood and the meaning as well. A new sensation emerges from each of these photos as they now pulsate and flow with a new life right in front of our eyes. They become more surreal, magical, and in some cases, a bit unnerving. Several of the sculptures take on a new feeling of anxiety or perhaps fear as they now have new elements added to it due to the movement. For example, one sculpture now has a fluttering iris that moves back and forth out of her skull. Another simulates a threaded face with black string moving across the eyes. Each sculpture is amazingly transformed into a new image full of life and meditative movement. (via Fubiz)
Making themselves out to be a designer version of the Ramones, Cosmo Sapiens consist of 3 Parisians: Golgo (Ruben) Sapiens, Malmo (Ben) Sapiens and Romano (Romain) Sapiens. Not limited to these three, they like to consider themselves a huge “creative family,” using various artists, photographers and designers (not unlike ourselves). Mostly playful illustrations, their works are colorful, exciting and imaginative, everything we’d want to see in a band of quirky designers.
Tatiana Blass built a human body that leans over the spine of a chair. She built this body out of wax and gave it a spotlight to shine; however, its glow not only illuminated, but also curdled the figure’s shape with heat. Arms broke off and bone emerged. Soon the body itself was only spine.
Spine against spine.
On another day, at another location or time, Blass built another body, a lying down one. The heat was not on the back, but instead rising from below. The body melted and there was no bone. Only a puddle of wax, something similar to where the body began.
The dissolution is the performance, the performer is the object: it moves to mirror our horror, to show its aliveness: our aliveness.
This concept of sculpture as a temporary structure feels relative to Urs Fischer’s own monolithic candlelit figures which also weaken over time. Both generate a sense of narrative that we relate to instantly– feelings of loss or devastation amidst chaos. Ashes to ashes. Dust to dust. Wax to wax. What slips through our fingers: a certain temperature from day to day. We cannot gauge. An inevitable ritual.
The music must come to an end, and it does, especially for Blass’s other installation (video above), as Thiago Curry pounds five easy pieces on the keys, while two men pour melted paraffin into the grand piano.
You’re in luck if you love your face so much so that you wish there was a copy of it. Real F, a Japanese 3D printing company creates one of a kind ultra realistic 3D face masks complete with every blemish, pore, hair, freckle, and scar. No you can have a second copy of that pretty mug of yours or do it up like Nicholas Cage in Face/Off without the messy surgery.
Swedish artist Michael Johansson is probably the undisputed master of 3D Tetris. Look at how all the parts of that machine fit into each other! I love his play on the idea of materials and their assembly in the creation of average household and office-hold (?) goods- returning them to nature, bringing them out of nature…popping them out of and retuning them to their molds.