when Hendrik Kerstens decided to dedicate himself entirely to photography in 1995, he turned to a model very near at hand: his daughter paula. he wanted to document all the important moments in her life, to ‘be there’, to capture something of the fleeting moments that fade from memory all too quickly. The inquisitive eye of the photographer plays an important part in the process: he sets out to catch a glimpse of his subject’s secret being and tries to understand what it is he sees.
He is fascinated and amazed by the fact that every human being, no matter how familiar, is ‘other’, a mystery that can never be completely unravelled. the project became known as ‘paula pictures’, one of which went on to win the panl-award. Something else is going on in kerstens’ photographs. time and time again he uses his daughter as a model, immortalizing her, as if to stop time and oblivion.
Through an emotive abstraction, Dana Oldfather examines the transitory nature of comfort, power, and security. Globulars and structural forms float and morph, at times propped up, and at times annihilated by something hard and sharp; objects overtake one another. The scene is a dance and a battle as contrasting forms converge and a soft, lyrical, electric spreads. Dana is drawn to the combination of sweet and dangerous, solid and ephemeral, natural and man-made. This combination of diametric elements results in a bio-mechanical environment and organism as one; something that has no birth or death and is beginning to show signs of autonomy.
It seems there is nothing that Paris-based performance/design/art collective Shoboshobo cannot do. Led by Mehdi Hercberg though faceless, the group covers entire map of artistic expression. Responsible for countless exhibitions, books, installations, design projects, and oddball acts of goofiness, Shoboshobo is a reliable source for inspiration, intrigue, and confusion.
Montreal-based artist Jon Rafman‘s series New Age Demanded is dominated by a distorted, bodiless figure made from textures and skin taken from paintings by artists – such as Gerhard Richter and Franz Kline – and made anew. With the aid of photoshop, Rafman collages numerous different elements onto the deformed classical bust and its background to mix old with new, high art with low art, and craft with technology. More after the jump.
Yan Wei is a Beijing-based artist with a style reminiscent of horror manga illustrators like Hideshi Hino, yet very much her own. Her ink portraits of children belong to a vision of Hell far more unnerving than any blunt pit of fire.
Can video games be art? If you ask me, I’d say “Yep,” and I’m sure you would be hard-pressed to find anyone under 30 who would say “Nope”. I just asked because you still have people like this, but he also thought this, so he’s not very credible now is he. Anyway, we’ve got a couple of games (BNPJ.exe and Mansion) created by the versatile Tabor Robak available for free download.
Mansion (2010) didn’t really do much for me, and it seems like a warm-up for Tabor. BNPJ.exe (2011), on the other hand, is certainly more developed, but still a bit too linear. He does insure that BNPJ.exe will be viewed as an attempt at art simply because he wraps most of these strange worlds in famous paintings. Frankly, I am not fond of this tendency in contemporary art to reference itself as a safety net, but I don’t believe it is a primary aspect of the game. I admit it is hard to judge, because the criteria for games is far different than the criteria for art, but sometimes you should just have a good time and resist assessing the shit out of something. BNPJ.exe is not without its moments of beauty though, and when I came upon this image directly below I was insured of a promising future (I did come upon this in a non-linear fashion, and it took me multiple tries to find it). I don’t know of any similar types of “art games”, and I think Tabor Robak could really create something powerful with his next game. I know I’ll being waiting in anticipation to see where he takes these “art games”, and I’m curious to hear what you dudes think about these interactive experiments.