For Cynthia Greig‘s project, “Representations,” the artist whitewashes objects with ordinary white house paint before using charcoal to outline the items, then photographing the transformed objects against a white background. The effect renders the image as two-dimensional, appearing to be digitally manipulated or hand-drawn. The objects used, now in black and white, appear more iconic and symbolic than they would appear unaltered. In her artist statement, Greig explains that her work is an homage toWilliam Henry Fox Talbot and his treatise, “The Pencil of Nature.” Greig’s photographs ask observers to consider the truth of photography by challenging our perception of the reality of common objects.
“I’m interested in how we learn to see, identify and remember, and the role images play in the codification of perceptual and mnemonic experience. By denying certain aesthetic expectations and assumptions, Representations intends to interrupt a more conventional, passive viewing experience, and provoke the viewer into seeing a photograph as if for the first time.” (via my modern met)
Next up on the B/D Interview (Chat) Roulette is master of disguises Joseph Gillette. Joseph continues to explore the ocean depths as well as D E E P S P A C E in his Party Food performance series. This show debuting at Videos Collide in Real 3D Space features screwed up music, puppets, poop jokes, and Real Life experience. Read the interview after the jump!
American artist Anne Lemanski creates quirky, conceptual sculptures of animals. She begins by creating a copper rod amateur which she then cuts, manipulates, and braises together to create what she refers to as a three dimensional line drawing. She then uses various materials, such as prints created from images of her own collages, leather, and vinyl. These works act as a further adaptation of her collage practice. Her sculpture aesthetic roots from images she has been familiar with for years. As the Alumna Artist-In-Residence at the McColl Center for Arts + Innocation in Charlotte, North Carolina, Anne Lemanski developed her practice between both her collage and sculptural elements, leading her to create her newest exhibition, Simulacra. As the artist moved between techniques of meditative cutting and pasting to the physicality of creating a structure, she began to realize that ultimately, despite the difference in the materiality of the work, what was creating was the simulation of animals. By creating a falsified “double” of something that is in fact real. Lemanski allows herself to enter the postmodern discourse of the notion of “simulacra,” a concept associated with French philosopher Jean Baudrillard. Within the philosopher’s work Simulacra and Simulation (1981),Baudrillard argues that by creating “copies,” society has replaced all meaning with mere symbols. Thus, the human experience has become hyper-real, as all meaning is just a simulation of what once was. Lemanski notes that her own practice replicates the same notion, as she creates the simulacrum of nature. She allows two dimensional imaging to become three dimensional. This process allows the viewer to then experience the simulated, while channeling the real.
Justin Bartlett is self proclaimed black ink warlock from the grim and frostbitten ravenrealm of Southern California who enjoys thee grimm riffs, vberkvlt metals, and other dark musick, times of solitude, skulls, and scotch. He’s done work for indie (and I mean indie) bands and record labels. Pretty awesome. Here’s a quote he leaves you with: “EMBRACE VISUAL HELL!!!”
Linda Hall is a Florida-based artist whose textile sculptures blur the boundaries between human and animal, innocence and the grotesque. Like a taxidermy studio of preserved fairy tale creatures, fox heads and bipedal bearskins hang ominously, eyeless and empty. Using un-dyed tissue paper, handmade quilts, and other textiles, Hall gives her pieces a “patchwork” quality, sculpting a mix of twisted and fantastical bodily features, inlcuding warped antlers, multiple ears, and eerie, human-like grins. Designed like masks, puppets, and full-body costumes, Hall’s works are “containers for the spirit” that seek to deconstruct the human/animal binary in pursuit of a more fluid understanding of identity—one that morphs beyond the corporeal boundaries of species (Source). As she explains in a statement provided to Beautiful/Decay:
“Like a sixteenth-century curiosity cabinet, my objects aim to provide evidence of another reality. Many of the sculptures, domestic and wild, are constructed from collected handmade quilts and other textiles. These materials have their own intimate history, yet they are repurposed into charged spaces where humans and animals occupy the same space. Many forms show evidence of life and life events, such as wounds and the mending.”
The stories of “wounds” and “mending” are embedded directly into the sculptures through Hall’s creative process. Embellished with paint, beads, and flowers, the pieces are, in many ways, objects of curious beauty; like toys drawn from a child’s costume chest, they radiate with an endearing, imaginative, and anthropomorphized sense of friendliness. However, in many cases, paint has been plastered overtop of these adornments, creating a caked-on and disfigured appearance that signifies the messy process of healing and the scars left behind. Beautiful, lonely, and repulsive all at once, Hall’s menagerie confronts us with the familiar-yet-otherworldly emotional spaces that humans and animals both share—as well as the damage and exploitation inflicted on the natural world, despite these deep interrelations.
Visit Hall’s website and blog to follow her beautiful work.
Jim Callahan is a multi-talented creative who lends his bold pop-icon vibrant graphic style to a potty-mouthed vision of vulgar humor and the macabre. His humorously outlandish take on his subjects disarms their gritty gore visuals of exploding skull & brains, guts and the spray of blood. James Callahan also runs his own fledgling deck company: Nowhere Skateboards, and has illustrated comics, such as Strange Detective Tales and Rotting In Dirtville. He is also responsible for the DVD covers to the daybyday films, among art for piles of records, CD’s, shirts, toys, posters, and beyond.. James was interviewed in issue: D of Beautiful/Decay magazine and designed the three-dimensional stunner “Barf 3d” for Beautiful/Decay Apparel- which featured, of course, a three-dimensional skull puking a cacophony of vile beasts. Most recently he contributed the mind-blowing (no pun intended) graphic “Kersplat” that shows someone’s brain literally exploding from reading B/D!
Giuse Modica (aka Giuse) is an artist/illustrator who really loves skateboarding. In his self-explanatory new series called Animals Skateboarding, Giuse gives some beasts of the wild a chance to share his passion. There’s dogs doing ollies, and eagles doing 360 flips. With a background in drawing and character design, it’s no wonder Modica is able to bring so much personality to each of these animals. Modica attended the Williem de Kooning Academy in Rotterdam, while also studying abroad at the Art Institute of Boston. Modica also loves doing illustrations for children’s books, so don’t be suprised if you see some of these anthropomorphic characters again!