Love these book alterations and rearrangements by New York based artist Kent Rogowski. Make sure to also check out his puzzle manipulations and inverted stuffed animals also featured on his site. (via)
“Everything that I wish I could be is an exploration of language, emotions and the desire to change and improve one’s self. There is a self-help book for almost every moment and problem in life; from relationship advice to dealing with the inevitability of death. Each large format photograph, pictures an arrangement of title pages and spines, from up to 100 self-help books that are based around a central theme. Together, the titles create larger narratives, which become portraits of emotions, people and events in life.
Because of the ubiquity of the books, an entire lifetime of events can be outlined and made to unfold using the books that were written to sooth those transitions and moments. Since advice often differs, the narratives in the images can change depending on which direction the viewer’s eye moves through the image. Some images have linear narratives (e.g.: From Birth to Death or Side by Side) while others look at patterns in language and resemble the random connections inherent in the thought process (e.g.: You and Me and Am I the only one?).
I am interested in the larger questions of how we communicate and deal with moments of pain and change and the commonalities of those experiences, as well as, the patterns and contradictions that are often inherent in language, advice and differing philosophies.”
Cynthia Ona Innis‘ paintings are explorations between the relationships of, “the healthy/sick, sublime, wet/dry, sexual, growth/rot, stiff/limp/squishy, thriving and failure that are the fragile properties of the body and nature.” These abstract explorations and relationships are represented in a mixture of blobs of colors, shapes, lines, composition and space. As she herself mentions, she has a great interest in organic forms that can be seen represented through colors chosen and shapes.
We’ve saved the best for last with our last series of photographs from our European travels with the folks at Canson and Royal Talens. Although we went to dozens of galleries, had a private after hours tour of the Louvre, and got to enjoy the beauty of Amsterdam- the best part of our trip was visiting the Royal Talens factory in Apeldoorn. Usually our interactions with art supplies happen in Blick and Utrecht art stores, so being able to see how all those magical art supplies gets made and packaged was a rare treat.
In his latest project OMOTE, Japanese producer Nobumichi Asai combines explicit real-time face tracking and projection mapping to create unbelievable transformations of a human face. While projecting computer generated imagery (CGI) onto buildings, room walls or cars isn’t new, using a live model as a dynamic canvas demonstrates an advances use of technology.
To accomplish such realistic and mesmerizing effect, Asai gathered a team of digital designers, CGI experts, and make-up artists. Together they created a set of digital “masks”, or, as Slash Gear referred to it, “electronic equivalent of makeup”. As shown in the video, model’s face should be scanned and mapped so the graphics can be projected and manipulated in real-time, even when the face moves around.
Despite that lots of technical details about OMOTE are left unsaid, Internet users have already started speculating on the possible use of such technology. Most suggestions include testing of products such as make-up, clothing, or even tattoos. Some state that advanced versions could be employed for medical purposes, like projecting X-Rays or creating “instant previews” of plastic surgery. Not to mention the game industry. (via Gizmodo)
Tokyo-based startup H2L is currently in the process of developing the Unlimited Hand, a virtual reality armband. This armband is designed to merge man with machine in such a way that the user feels like they touching onscreen objects. The armband itself is a slick, discreet white band that can be worn on the users arm. It would allow users to “simulate bodily encounters” with elements in the virtual world. This is possible due to the inner workings of the armband which is composed of a haptic sensor, which monitors and reacts to movement as well as a series of electronic muscle stimulators (EMS) which simulate the feelings associated to touch.
An interesting component of this armband is that it is also meant to simulate the feeling of pain, which would bring up a series of ethical questions concerning the limits and potential of such a piece of technology. The immersive nature of the process ties in well with questions of interactivity and art, and with a device of the sort, the possibility of creating interactive artworks would be expanded on many levels.
The impact of such a device on different art forms is interesting to think about, in the way that it would allow a full immersion of the senses. A full immersion of the senses in the virtual world would be a fascinating combination of science and art and would allow us to push the boundaries of both disciplines.
Photographer James Loveday produces beautifully polished images for both fashion spreads and his own personal projects. What strikes me about Loveday’s work is that, regardless of whether he’s photographing golden perfection or morning-after mayhem, his work maintains a richness that you can almost reach out and touch.
Some days you just need to watch something that will make you laugh. Today is one of those days. First with the above video by Rhett Dashwood for Kumisolo and after the jump Nobody Beats A Drum by Rogier van der Zwaag. Enjoy!