Belgian artist Nick Ervinck‘s work is a divergent collection of the physical and the digital: by employing computer design techniques with a singular vision to make sculptural works new and exciting, Ervinck turned to 3D printed sculptures for his gallery works and comes out the other side creating works of singular focus, applicability and immediacy.
Says Ervinck on his website’s artist statement, “I have always been fascinated by how art has developed due to the use of new materials and techniques. Somewhat disappointed in contemporary sculpture and it’s lack of renewal, I turned towards architecture, applied sciences and new media, in order to elaborate a new language generated by computer software, and to compose forms and designs that were unthinkable in all those years before.”
While many of his works contain a quality that derives from ““Using copy paste techniques in a 3D software environment, I derive images, shapes and textures from different sources: basilicas, corals, dinosaurs, cottages, Rorschach inkblots, Chinese rocks and trees, manga, twelfth-century floral wallpaper, anatomical parts…”, perhaps most interesting in Ervinck’s work is his particular interest in the future possibilities and practical uses of the 3-Dimensional printing medium. In works such as the AGRIEBORZ series (pictured above), Ervinck worked closely with medical scientists to create realistic reproductions of the details of the human body in the fledgling bio-printing industry. He has openly remarked that he hopes that his artistic concerns and sculptures will eventually fuel scientific inspiration to continue research into the realms of human potential. (via MELT)
The fascinating possibilities of 3D printing are getting bigger, particularly with the unveiling of one of the most ambitious printed projects yet, the Baroque-by-way-of-Bitmapped sculpture titled Digital Grotesque. Conceived by architects Michael Hansmeyer and Benjamin Dillenburger, the duo claim their project is the world’s first 3D printed room. Computer algorithms designed most of the structure’s 260 million surfaces, which were printed in sections using a composite sand and binding agent to create a sandstone-like material. When each 4 meter tall, 1 meter wide and 3 meter deep sections were manually placed, the enclosure measures 16 feet and weighs a staggering 11 tons.
According to their website, the architects believethat “New materials and fabrication methods have historically led to radical changes in architectural design. They have indeed been the primary drivers in its evolution. Today, additive manufacturing heralds a revolution in fabrication for design. Yet in architecture, this technology has up to now been used only for small scale models. Digital Grotesque takes additive manufacturing technology to a true architectural scale. Not a small model is printed, but the actual room itself.”
Perhaps most compelling from an art perspective (or at least an art-historical perspective) is the logical conclusion the duo’s project makes. “The Digital Grotesque project opens the door to the printing of architecture. It suggests that 3D sandstone printing can be applied both to restoring historic buildings and to constructing new ones.” One can only imagine the possibilities that this technology will yield for museum research, archaeological recreation, and art exhibitions in the coming decades. (via oddly_even)
One of the most talked about trends in the creative community is 3D printing and its potential. A collaboration between the Institute for Advanced Architecture of Catalonia and Joris Laarman Studio created a machine that is perhaps more appropriately considered a 3D drawing tool called Mataerial. The machine extrudes a thermosetting polymer: a material that, due to a chemical reaction, comes out of the nozzle virtually dry and set. This means that Mataerial is able to construct designs without the need of a level base. The tools creations can even be extruded of a vertical surface, directly off the wall. [via]