David Redon makes vintage popular culture look new by adding celebrities. The art director at Parisian agency Quai Des Orfèvres combines famous people like Kanye, Beyonce, and Pharrell with Mid-Century advertisements in a series he calls Ads Libitum. We see them endorsing soap, make up, toothpaste, and drive-in restaurants, all having been Photoshopped to fit in with the look and feel of the past.
Redon explains to Adweek why he crafts these remixes, stating, “I like the shift between vintage and modern pop culture, because these days the border between art and commercial is very small, and artists work their images like brands do.” It’s true. Kanye definitely cultivates a specific persona that is polarizing and it’s part of how he sells himself. Pharrell, on the hand, markets himself as a happy-go-lucky likable guy, which makes him more family-friendly with wider appeal.
Ads Libitum is primarily American marketing and culture through the eyes of a non-American. Redon makes some interesting choices on celebrity and advertising pairings. Nirvana, for instance, seems a little outdated, as does Michael Jackson, but to someone who’s an outsider, these people are an icon of music in the United States. (Via Adweek)
Business cards exist as a tangible resource and advertisment for offering one’s trade. Benedetto Papi and Edoardo Satamato of Italian creative agency Invasiona Creativa began to wonder: what jobs would pop culture characters have, and how would their cards look?
Beginning with the idea that these characters (ranging from science fiction to comedy to horror and action films) lost their jobs, how would they rebrand? Although most of the results involve wordplay over any serious retelling of the character’s myth, the results are playful and fun, which seems to be the duo’s motivation.
On their website, the group declares, “A different approach compared to canonical style of advertising agencies: a NERD APPROACH…We will do everything to…give new life to mundane communications, to re-invent social campaigns completely useless, to regain lost contact with the consumer, to open new horizons in the world of apps…” (via mymodernmet)
Artists/design team Thyra Hilden and Pio Diaz collaborated to create, Forms in Nature, a chandelier which, when alight, creates shadows in any (reasonably sized) room that appear to be intertwined tree branches or entire root system. Describing their collaborative process as combining “existing cultural icons and basic elements, which they transform and modify to tamper with the common perception”, the duo essentially reconnects modern technology to more primitive, natural elements.
The creators say of the piece, “The shadows engulf the room and transforms the walls into unruly shadows of branches, bushes, and gnarled trees. Mirrorings are thrown out upon the walls and ceilings and provide weak Rorschach-like hints of faces, life and flow of consciousness.” (via mymodernmet)
Digital artist and graphic designer Kode Logic (aka Boss Logic) is used to taking existing imagery and adapting, changing and repurposing it. With his newest series, Playing With History, the Melbourne, Australia artist samples some of the most recognizable photos in the history of the medium, and either subtly or blatantly alters them by including superheroes and villains.
Ranging from the construction workers who built New York’s skyscrapers palling around with Spiderman, or an alternate history where Mortal Kombat’s four-armed boss Goro menacingly watches over Ellis Island on the Statue of Liberty’s plinth, Kode Logic plays with both humor and irreverence (exemplified by two separate Kennedy edits – one with Marty McFly skitching on his hover-board, the other featuring The Watchmen’s The Comedian preparing to assassinate the president). Explaining the project (and a premise shared by many from the digital and web-based design and art communities), Kode Logic says, “…as a digital artist we are the new breed of artists and we are all trying to innovate our own style to be remembered and past on as a foundation you laid down…” (via albotas)
Fra.Biancoshock insists he is not a street artist, but rather the Milan-based experientialist noticed that his street-level installations and interventions spoke using the same language as Street Art. In regards to the movement of Street Art in regards to his work, the mysterious, identity-protecting Fra. says, “For me, that phrase is a provocation: I have not studied art, I do not frequent artistic circles, or amicidell’amicodelcuginodelfratellodelsuoamico … And I have no particular technical and artistic skills. I just have ideas and I like to strain my mind in trying to propose to the common people through what I call “Unconventional Experiences.” I think mine are “experiences” rather than works of art.”
With ties and intentions closer to Performance and Conceptual Art (for those paying off MFA degrees, think Guy Debord), the man who would become Fra.Biancoshock developed the performative avant-garde school of art he calls Effimerismo (“The Effimerismo is a movement that has the aim of producing works of art that exists in a limited way in the space, but that they persist in an infinite way in time…”) as a means of exploring and categorizing his specific means of street engagement (or as he is known to call them, “speeches”).
Operating in this very-intentionally public mode of communication, Fra.Biancoshock uses the streets as a forum, installing temporary interventions to call attention to themes of poverty, urban blight, modern stress and decay. Present in most works is how Fra deals with serious themes with a disarmingly light-hearted approach. His work has mostly been viewed (often quite temporarily) in Europe, though as Fra. says in his Manifesto-like statement, “Prior to founding the movement, [Fra.biancoshock] has made more than 400 speeches on the streets of Italy , Spain , Portugal, Croatia, Hungary, Czech Republic, Malaysia and the State of Singapore, and has no intention of stopping.” (via hi-fructose)
Christopher Janney’s work often activates multiple senses simultaneously, using both visual and auditory stimulation to evoke emotional responses to viewers. Calling it a ‘sonic portrait’ of Miami, his work Harmonic Convergence combines sound, light and interactive elements to emulate a positive experience of place in an otherwise sterile airport environment.
Located in a pedestrian walkway leading from the car rental buildings to the airport proper, Janney replaced the existing windows with a prismatic arrangement of colored glasses. Columns and design elements were also repainted white, to better catch the sun’s lights streaming through the colored glass. This was Janney’s second installation at the airport, succeeding his previous piece, Harmonic Runway.
Like most of his work, sound plays an important part of this installation as well. According to Jenny Filipetti at Designboom, “Speakers installed at regular intervals along the walkway create a continuously changing ‘sonic portrait’ of South Florida as they play the sounds of tropical birds, thunderstorms, and other environments native to the region. Video sensors at either end of the passageway track visitor movement, causing changes in the density and composition of the sound piece relative to the number of passengers in the space.” (via designboom)
The Super Bowl is perhaps the epitomy of America’s obsession with sports, television and mass entertainment, with a viewing audience of over a 100-million each year. Chad Langager at Sporting Charts notes the importance of the day, “There is so much attention paid to the game that 30-second commercials now command $4 million, which is equal to $133,333 per second, and Super Bowl half-time show now features some of the biggest acts in music. It has become a definite moment each year.”
But with each passing Bowl, perhaps one of the over-looked yetlasting memories is the art that each lucky ticket-holder carries with them. The Sacramento Bee took a trip through history yesterday by examining 48 Years of Super Bowl Tickets, documenting each ticket throughout the years for every season’s Big Game. While the iconic Lombardi Trophy is prominently featured on most tickets, several still offer sculptural, design-focused and painted images related to the grid-iron (though most of the artists responsible have become extremely hard to credit and some lost all together). It is an interesting look through the history of design, as well as to see the dated futuristic leanings often paired with athletic grandiosity on a massive stage. (via the sacramento bee)
The work of Dillon Boy (né James Dillon Wright) emerged from a street art and graffiti background, combining pop culture, branding, advertising, and perhaps most importantly, the ability to take these sources further than they were intended. This evolution (or devolution) is evident in his series DIRTYLAND, where the artist takes the ever-popular childhood icons of Disney’s princesses and removes their context, and clothes.
In works which collage smut magazine backgrounds with spraypaint stencils, drips and graffiti scrawls, these princesses become transformed representations of our combined high and lowbrow society, and take aim at the falsely marketed ideas of perfection and innocence. In an exclusive talk with Beautiful/Decay, Dillon talks about the series. “Most of my audience were kids when these princesses ruled their world, so now that they are all adults (and sexually active) they are all ready to hang paintings of naked Disney chicks all over the house. [laughs]. No for real though, I believe it’s my job as an artist to question the very things around me and to continuously break down the traditional and more conventional ways of making art. It is my intention to raise or lower your eyebrows in one way or another.”
This reappropriation of pop culture icons is nothing new, but seems to be happening at a rapidly increasing pace (Beautiful/Decay has recently featured several such reimaginings of pop culture symbols), indicating that artists are remaining relevant to many audiences by constantly questioning what we collectively see daily. Dillon Boy (surprisingly?) notes that he has not seen much in the way of criticism of his DIRTYLAND series, and that is his job as an artist to take things one step further. “Well, one thing is for sure, we live in a sexually charged culture. Walk outside and you will quickly find a billboard or an ad in a publication showcasing a woman as a sex object. Sex sells remember. I simply used the pure, untainted characters of Walt Disney to convey that message. But that’s obvious, I’m not doing anything that hasn’t been done before… but I’m ready to do it again!”