This picture of Morgan Freeman is not a photograph. It’s actually a hyperrealistic digital painting by Kyle Lambert. Using an iPad, the app Procreate, and over 285,000 brush strokes, the artist recreated a picture of the actor (the original photograph is by Scott Gries). The result makes you do a double and then triple take. Lambert’s painting is nearly identical to its source. The entire thing took over 200 hours, and he created a four minute time-lapse video that details the process.
Touted as “The World’s Most Realistic Finger Painting,” Lambert approaches the construction of his piece in a traditional way. He prepares a solid ground to paint on and works in layers, building up volume and texture. He refines details with each stroke. Just when you think the portrait is nearly done, Lambert continues to add highlights and details to the tiny hairs in Freeman’s beard. Here, the his fingerprint works to his advantage, as he uses light pressure to make subtle, light strokes.
There’s no denying that technology has changed painting. With apps like Procreate and the ease of holding an iPad, it’s possible to create something like Lambert did with enough practice and skill. You don’t necessarily have to know hold a paintbrush, or have knowledge of traditional methods of painting. You just need to know how to use the program. Working digitally gives an artist the chance to zoom into their piece, adding fine details that wouldn’t be possible otherwise. It’s also very forgiving. Instead of having to cover up part of a painting with more paint, they can simply undo their last moves. Whereas a covering up an oil painting will show some evidence of what’s beneath, in a digital work, no one is the wiser. (Via Twisted Sifter)
The work of German graphic designer and photographer Stephan Tillmans combines a fusion of new and old technology. Outdated cathode-ray televisions are turned off to reveal a strange but familiar geometry, which are then captured with modern, high-resolution cameras and techniques. This kind of CRT technology is no longer used, and the images the Tillmans collects are equally rare, as each is a finite moment that can almost certainly never be repeated. According to Tillmans, his work is a “photographic series of old tube televisions taken at the very moment they are switched off. The TV picture breaks down and is abstracted to its essential element: light. Each of these photographs is from a different TV, but it’s also the length of exposure, timing, and time the TV has been running before the photo is taken that affects the results.”
Tillman’s recent portfolio is broken up into two categories – the Luminant Point Arrays, (seen above) made from color television sets, and the darker, more stark shapes of the Luminant Screen Shapings which are taken from black and white televisions (seen below). The more recent Screen Shapings lack color and some variation, but also have a more delicate, line-based visual strength.(via booooooom)
Lorna Barnshaw likes to experiment with digital renderings of human faces. In her series of 3D art prints Replicants, Barnshaw used a different computer, software, application, and printing method with minimal interference with each computer’s rendering. The results are geometric, cubed, and warped mask-like representations of the human face. Complementary to this work, Barnshaw’s gif series Reality Reduction, depicts human figure images reduced to their basic geometry using a digital filter. Together these series engage us with their reflections on technological influences in contemporary culture.
The images of Andrea Delo Toro Sicsik seem to relish their weirdness. Her work is a series of photographs that don’t hide that they’ve been digitally manipulated. Rather they revel in their clearly altered states like a digital hallucination. Faces both playful and sinister materialize behind a pastel fog. The photographs are arranged much like traditional portraits. Indeed, there is nearly a religious atmosphere in each image’s composition.
Daniel Temkin‘s series Glitchometry straddles sound and imagery as well as data and art. The images in Glitchometry begin as a simple image of a square or circle such as the image below. The simple image is then imported into an audio editor. Various sound effects are applied to each of the images color channels. The file once again becomes an image, now visually altered by sonic means. Glitchometry underscores the often overlooked underlying structure of our multi-sensory online world: pure information.
John Chae’s digital illustrations are suffused with bright colors, provocative images, and pop culture references. These digital worlds are odd and labyrinthine and reflect a pastiche of influences. While strangely captivating, his use of patterns and repetition is quite hypnotic. His work feels like a hybrid of Charles Burns’ and early mimetic internet styles. From his website:
안녕하세요! My name is John (희택) Chae and I was born in the year of the dragon (1988), but I’m technically a rabbit. My birthday jam is Tiffany’s Could’ve Been and my blood type is B, but I’m not sure whether I am B+ or B-… I was born in Boulder, Colorado but I grew up in Seoul, Korea. I graduated with a BFA in painting from the Maryland Institute College of Art. I currently reside in Jacksonville, FL.
We’re not in Kansas anymore. French artist Laurent Monnet creates warped digital illustrations that decompose the figure into flat applications of mind-bending shape and texture. It’s clear that Monnet, a student of the traditional arts by day, let’s himself go wild with these. I like how they simultaneously recede and melt while bouncing away from their muted backgrounds in sharp contrast. Definitely interested to see what this guys continues to do going forward.
“My goal with this project is to create striking juxtapositions between the ruins of modern civilization and a futuristic ecological utopia.”
Brooklyn-based artist/illustrator Nick Pedersen -whom we featured in the 6th installment of our limited edition book series- recently finished a new batch of work entitled Ultima. The loosely narrative series depicts a post-apocalyptic environment in which conflicts between modern and early cultures, and man and the natural world are given prominent attention. In the world that Pedersen has conjured, overgrown cities (though absent of their typical, busy inhabitants) are full of life. The lush, green environments project a vibrancy that’s really appealing. But the digital works have their quiet aspects too- deer slowly pick their way through the brush; and stoic, masked tribesmen explore their bizarre surroundings. Check out more images from Ultima after the jump.