Hiroyuki Shinozaki’s Open House

For anyone who grew up in the 80′s & 90′s, Hiroyasu Sakaguchi’s House T will look vaguely familiar, namely because House T is laid out like a level in Mario, or most other Nintendo games for that matter. All the spaces in a house that we have gotten used to as individual, semi-private rooms have been stripped of their walls and joined into one long inter-connected space. I love it because it reminds us of the tension between psychological and physical space, how we compartmentalize various aspects of our life into respective spaces. House T reminds me of Gordon Matta Clark’s work, albeit much cleaner, Japanese, and way less punk rock, but the altering of our perception of space is in them both. (via)