Daan Botlek‘s trademark figural painted works always evoke a certain one-off kind of narrative, but his latest series, Escape From Wuhlheide, carries this idea even further. Based in the Dutch city of Rotterdam, Botlek (previously here) was exploring an abandoned and graffiti-filled building in Berlin, when the idea of painting an escape came to mind.
“While wandering through Wuhlheide looking for some spots to paint the idea arose…to make some sort of storyline of an escape.”
The story in Escape From Wuhlheidereads like a cartoon rendered in real life, blending street art, animation, illustration and painting. Each ‘cell’ of the escape is painted individually, depicting two blanked-outline characters making their way through the dilapidated space, peeking around corners, crawling up walls and climbing ladders. Each ‘cell’ is then photographed, documenting their run away. (via colossal)
Few artists have the talent that Ben Sack wields with pen and ink, and even fewer have the patience and control that the young artist uses to create his labor intensive, large-scale drawings. Patience is an integral part of the artist’s process, as massive cityscapes are slowly constructed on paper from historical reference, often taking months to complete. Though some cities are drawn (partially) historically accurate, certain parts of the drawing are stylistically changed, by removing rivers or skylines, or being rendered in circular forms. Other cities are complete fantasy however, interjecting centuries of unrelated architecture and scenery into a hybrid sprawl, often resulting in completely new, purely imaginative renderings. When asked the simple question on his Tumblr of how he is able to create these intensely detailed drawings, Sack responded, “As per your question regarding how, I can credit patience and a debilitating love for history and architecture.”
Explaining his interest in architecure, antiquity and cities, Sack explains, “Its this sort of image that I think most people, if not all of society have of western antiquity; stainless marble facades, long triumphal avenues, monuments to glory. In actuality, the cities of the past were far from idealistic by todays standards. Yes there was marble, lots of marble, and monuments galore, however these urban centers were huddled together and unless you were considerably wealthy, life in dreamy antiquity was often a heroic struggle. Though the societies of antiquity were bloody, dirty and corrupt the idea of antiquity has come to represent some resounding ideals in present society; democracy, justice, law and order, balance, symmetry. These ideals are now the foundation stones of our own civilization, a civilization that some distant future will perhaps honor as antiquity.”(via supersonicelectronic and colossal)
Digitally created visuals are so ubiquitous today, from commercial applications to advertising to contemporary art, that it is hard to remember a time when it was a rudimentary technology used only be a few specialists. Commodore’s “Amiga 1000″ changed this, bringing image creation programs into the home, allowing anyone to create original and edited computer images for the first time. To promote the public launch of their groundbreaking model, Commodore asked Andy Warhol to create an image using the software, demonstrating the accessibility of the program, and the possibilities in the hands of a pioneering visual artist. Seen in the following clip of Warhol “painting” Blondie singer Debbie Harry in 1985, it was assumed that Warhol only used the program once, his digital experiment being forgotten.
It may have stayed that way had it not been for the curiosity and effort of another pioneering artist, Cory Arcangel. Well-known for his early hacked video games and glitched aesthetic that came to be known as Net Art (or Post-Conceptualism), Arcangel was curious if the Prince of Pop Art created any other works on the early digital format. This search led to conversations with curators at the Andy Warhol Museum in Pittsburgh, who owned most of the equipment (discs, hard drives and floppies) that might contain these experiments. Connecting Arcangel to the nearby Carnegie Melon University’s computing club, who have experience in recovery and “retrocomputing”, the combined effort to recover Warhol’s files took three years.
In a more tech-savvy description of the difficult process at Wired.com, Liz Stinson notes, “Because of the disks’ age and fragility, extracting data posed a serious risk. The archiving and viewing process could irreversibly damage the content, but letting the disks slowly degrade was an even worse option.”
The team was eventually able to recover eighteen images (some of which are shown above), among the first digitally made images by an already famous visual artist. Describing the astoundingly original files, Arcangel said, “What’s amazing is that by looking at these images, we can see how quickly Warhol seemed to intuit the essence of what it meant to express oneself, in what then was a brand-new medium: the digital.”
A documentary about the recovery, Trapped: Andy Warhol’s Amiga Experiments, will premiere May 10th at Carnegie Mellon (and will then be viewable at http://nowseethis.org/.), after which many more of the images will probably be released to the public for the first time ever. (via wired)
Using Adobe Illustrator, Minini’s elegant lines are collected and create stark and moody black and white animals. Its not just an interesting stylistic choice, but each design is enhanced by his strong graphic sensibilities. Seeing the potential for slithering lines to form together in creation of a snake is one thing, but understanding the form so as to subtly create a colony (or cloud as they are also referred to in groups) of sleeping bats is an intelligent, innate choice. (via colossal)
Collage inherently involves nothing less than altering existence. By taking found imagery, Mario Zoots makes changes both hand-made and (occasionally) digital to alter the perception of the everyday, and continue their evolution towards new definitions. The Denver, Colorado-based Zoots is on the forefront of the modern collage movement, and was featured in Gestalten’s recent The Age of Collage: Contemporary Collage in Modern Art, the definitive investigation into how collage has become one the most vital forms of current visual expression. Separate from the concerns of any loosely-affiliated movement, Zoots describes his own practice from a more personal perspective, “I would like to think that my work is about tapping into the unconscious and setting up parameters to allow chance to work its magic.”
Typically focusing on the human figure, and often in portraiture genre, Zoots utilizes geometric pattern, layers, and physical manipulations like scratches, drips, and tears to obscure, thereby creating new faces to interpret. In an interview with Monster Children, Zoots describes his attention and focus on the face of his subject, “It’s really about the eyes for me. When I disrupt someone’s gaze, I find some mysterious, surreal quality. It makes you forget who you’re looking at. I try to create collages from dreams. When I dream I know who the people are, but I usually can’t see their faces. There’s a real energy behind that.”
Mario Zoots will take part in the upcoming travelling exhibition INTERNATIONAL WEIRD COLLAGE SHOW (IWCS) at The Invisible Dog in Brooklyn, New York. The 8th Edition of the IWCS opens Saturday April 19, 2014, from 6 to 10pm, and runs through May 11th, 2014.
A recent exhibition in Minneapolis investigates the inherent desire to organize and structure our world, and the ensuing clutter and confusion when we become increasingly influenced by the sprawling technologies we’ve invented to helps us. Eddie Perrote, Leanna Perry and Bill Rebholz conceived Scategoriesas a display to highlight ordered chaos. “We’ve enabled our minds to perceive more information, decrease our mental clutter and externalize our memories,” reads the press release, which explains why the exhibition feels a bit overrun, offering too much to process, even when the looking is enjoyable.
Each of the artists has one foot firmly planted in the design world, which is perhaps the ideal middle ground to view the changing landscapes of art and design, and how technology is rapidly altering them. The group explains, “Through organizing the brain we present windows into the cerebral wold of structure, chaos, habitual patterns, and seemingly infinite layers of content. It’s these informalities that create vivacious energy, and eccentricities that feed the visual cacophony of information ever gathering within our minds.”
The exhibition itself is presented with this visual cacophony in mind. Colorful, typography-inspired murals covering several walls, while the remaining white-walls are densely covered with 2 and 3-dimensional works. Recurring motifs, such as simplistic cloud shapes, puzzle pieces, mirrors and stairs connect their works; an unplanned phenomenon, which was not surprising considering their shared influences and interests, claims the group. Perrote, Perry and Rebholz even shared a specific color palette for the show, using the same magenta, teal, and yellow paints, both for visual cohesion and “to highlight the gap between colors that exist in reality and the RGB colorspace of computer screens” says Perrote.
At the heart of the exhibition is a paradox, highlighted by the significant gesture that each painting, drawing and screenprint was made by hand. Even in a time when we can create, share and store an unlimited amount of data, the information must still be processed slowly, through our hands, eyes and minds in order to be appreciated, an appreciation which is key to good design.
Scategories is currently on view at The Abstracted Gallery in Minneapolis, Minnesota. The closing reception will be Friday, April 11th, 2014, from 7 to 10 pm.
Flickr user Harvezt imagines what the reverse side of iconic album covers would look like in their illustrative series, The Dark Side of the Covers. Taking famous works by Nirvana, David Bowie, The Beatles and more, the artist not only fills in the other half of well-known characters, but creates entire worlds with a sinister-esque twist.
Harvezt’s additions to these albums make them more well-rounded and conceptually rich. Our new, second viewpoint enhances the story. On Dio’s cover for Dream Evil, we see the original image has a demon making the devil horn with his hands as he peers into a sleeping child’s bedroom. Harvezt’s reverse illustration reveals the the demon being cheered on by a crowd of supporters sporting their own horns.
With all of the thoughtful details that the artist put into these works, they pay homage to these influential covers. Today’s digital downloads don’t always place an emphasis on album artwork, and makes Harvezt’s series a tribute to a time when people purchased physical copies of their music. (Via Metal Injection)
Eiko Ojala(whose cut-paper illustrations were previously featured here) crafts quietly-detailed work which straddles the lines of art, design and commercial illustration. Beginning with hand-made illustrations, Ojala then combines physically cut, layered paper and occasionally digital to continue reducing the images until they are clear, concise and minimally fantastic. Subtlety seems to be the strongest method of delivery for the Tallin, Estonia-based illustrator and graphic designer, who describes himself as one who ” likes to study the forms of shapes, and to work closely with light and shadow. He likes to keep his illustrations minimal and well-advised.”
This most recent blue series was created for Intel as an effort to show the insides of anything, and seems a perfect match for the illustrator’s deceptively simple trademark style. Ojala has been increasingly recognized for his commercial efforts, having been been nominated in 2013 for a Young IIllustrators Award at www.illustrative.de, a YCN professional Award and ADC Young Gun. (via hi-fructose)