You may remember when we first featured French artist Miguel Chevalier’s work back in September for his Paris construction tunnel light installation and musical collaboration with Michel Redolfi. Revisiting traditions of Islamic art, namely mosaics and carpets, Chevalier and Redolfi have joined forces again to create a similarly interactive digital/sound project earlier this month at the Sacré Coeur church in Casablanca, Morocco. From April 3-6, “Magic Carpets” transformed the church’s floor into an interactive user interface featuring graphics evolving along with the movements of visitors. The digital light display features generative graphics that multiply, divide, grow, and transform, reminiscent of cellular and organic systems. Visitors’ shadows become a part of the light and graphics display, allowing users to become a part of the installation. The effect of combining organic and digital technologies renders the installation almost psychedelic, enhanced by the accompanying ambient music by Redolfi. To view the installation in action, be sure to check out Claude Mossessian’s video. (via design boom and inhale mag)
Croatian-Austrian design studio Numen/For Use has built a large string supported jungle gym that is described as a “prototype of a self supporting inhabitable social sculpture.” Known for their large-scale tape and netting installations, “String Prototype” represents the studio’s first “large geometric inflatable object” installation. Thin ropes are tied on opposite sides of the form’s volume, keeping them parallel. When the object is inflated, the ropes are pulled and tightened into a structure that can support multiple human bodies. “Bodies entrapped in 3D grid, flying in unnatural positions throughout superficial white space, resemble Dadaist collages. Impossibility of perception of scale and direction results in simultaneous feeling of immenseness and absence of space.” (via my modern met)
The project is currently installed in the Viennese countryside, where it is still in development.
No matter the type of installation Guiseppe Licari creates, he seeks to encourage direct public engagement in one way or another. For some of his work, he brings natural elements into the gallery space, while other work takes the form of public art. Obviously, most of Licari’s installations should be experienced firsthand, like his ongoing community dinner project Spaghetti Forever, an interactive swing-set Serial Swing, a mobile Illegal Busstop, or his education horticulture workshop, Hortus Publicus. Licari’s work is concerned with creating spaces of engagement that reference nature and the built environment. He lives and works in Rotterdam.
A good deal of contemporary art blends characteristics from disparate practices: sculpture and painting, painting and photography, video and installation. However, the work of Alex Schweder is a rare mix. Much of his work is equal parts architecture and performance art. Schweder investigates the way people interact with living spaces, and the way these spaces interact with their occupants. The result is often a playfully surprising structure. Some structures balance or rock depending on the movement of the inhabitants. Other structures are photosensitive, their inhabitants leaving stronger impressions the longer they linger. Regardless of the ‘performance’, his work encourages approaching ideas of the home and its occupants as almost a living relationship.
Artist Karina Smigla-Bobinski in a way treats her sculpture like a living creature. The piece titled (or maybe named) ADA is a large ball inflated with helium and covered in charcoal pegs. Visitors are encouraged to interact, even play with the ball thus leaving marks on the walls, floor, and ceiling of the room. The artist considers the piece not only a sculpture, but really a self-creating artwork. ADA’s shape even resembles a cell or virus emphasizing the idea of the sculpture creating on its own (with some help from visitors, of course).
As part of Coca Cola’s Move to the Beat program for the 2012 Olympics, London design partners Asif Khan and Pernilla Ohrstedt put together the Coca Cola Beatbox pavilion in the Olympic Park, an interactive architectural installation composed of 200 translucent air cushions. The cushions respond to movement from pavilion visitors with sound and light, effectively remixing a track commissioned by the bottling company for the Games. Different areas in the structure emit various sports-themed sounds like sneakers squeaking on the court and recorded heart rates. This one’s probably not for the claustrophobic, but London is definitely the place to be right now. Concept sketches and more images of the musical pavilion after the jump. (via)
Radical Friend is a directorial duo comprised of Kirby McClure and Julia Grigorian, which makes colorful music videos, commercials, and films that literally rock your socks off. By combining their obvious love for the wildest aesthetics of the late 70’s and early 80’s with the modern technology of interactivity, Radical Friend have been the only ones to really push the boundaries of how to even conceive of, let alone execute promotional standards like the music video. Their uniqueness is seriously unmatched and while a majority of people may not understand what they’re doing now, they will soon be immersed in the kind of things that Radical Friend probably dreamt of years ago. To get a small taste of Radical Friend’s world, I suggest you watch the pieces in this article and then play around with THIS interactive Black Moth Super Rainbow extravaganza.
Can video games be art? If you ask me, I’d say “Yep,” and I’m sure you would be hard-pressed to find anyone under 30 who would say “Nope”. I just asked because you still have people like this, but he also thought this, so he’s not very credible now is he. Anyway, we’ve got a couple of games (BNPJ.exe and Mansion) created by the versatile Tabor Robak available for free download.
Mansion (2010) didn’t really do much for me, and it seems like a warm-up for Tabor. BNPJ.exe (2011), on the other hand, is certainly more developed, but still a bit too linear. He does insure that BNPJ.exe will be viewed as an attempt at art simply because he wraps most of these strange worlds in famous paintings. Frankly, I am not fond of this tendency in contemporary art to reference itself as a safety net, but I don’t believe it is a primary aspect of the game. I admit it is hard to judge, because the criteria for games is far different than the criteria for art, but sometimes you should just have a good time and resist assessing the shit out of something. BNPJ.exe is not without its moments of beauty though, and when I came upon this image directly below I was insured of a promising future (I did come upon this in a non-linear fashion, and it took me multiple tries to find it). I don’t know of any similar types of “art games”, and I think Tabor Robak could really create something powerful with his next game. I know I’ll being waiting in anticipation to see where he takes these “art games”, and I’m curious to hear what you dudes think about these interactive experiments.