Celebrity Nipple Slips Turned Into Probing Works Of Art

nipple slip kim kardashian

The now-infamous Playboy image later re-appropriated by Shinji

nipple slipnipple slip1

For his project “Nipple,” the multimedia artist Shinji Murakami approaches female eroticism in an unexpected way, creating 8-bit images from photographs of Janet Jackson’s Superbowl “nip-slip,” Paris Hilton’s breast-baring bikini, and Kim Kardashian’s Playboy images. In constructing the pixilated images, the artist focuses solely on a tiny square area of each celebrity’s nipple.

In bringing the erogenous zone into the digital age, Shinji paradoxically desexualizes this part of the female body; while the original images are intended to be or considered to arousing, the blown-up nipple’s abstract, geometric pixel patterns inspire no erotic response. In this way, the work might be seen as a brutal reminder that, try as it might, digital media cannot stand in for true sexual intimacy.

Or perhaps “Nipple” is an unsettling prophecy: as we rely more upon technology, this series represents a more modern “sexy.” Erotic images of women’s bodies are becoming more accessible and more mass-produced; the video game industry, whose advanced technology serves as Shinji’s inspiration, has been criticized for its objectification of women. “Nipple” is that idea taken to the extreme; in these works, these female subjects are reduced to a single body part, and in turn, that body part is pixelated and transformed into an utterly dehumanized abstraction.

That is not to say that the images don’t contain beauty; in fact, the simplicity of their geometric form spotlights lovely hues. Each woman’s flesh becomes a digital tapestry of unexpected color variances. Like a modern take on the work of French Impressionists, “Nipple” precisely examines and deconstructs its subjects into tiny sections; here, in the place of a heavy brushstroke, is a pixel. What do you think of this conceptual take on the cultural connotations of the female body? Is it offensive or refreshing?

Take a look at more of Shinji’s brilliant and fun pixilated, video game-inspired work below! (via Spoon & TamagoShinji Murakami, and Game Scenes)
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TABOR ROBAK

Can video games be art? If you ask me, I’d say “Yep,” and I’m sure you would be hard-pressed to find anyone under 30 who would say “Nope”. I just asked because you still have people like this, but he also thought this, so he’s not very credible now is he. Anyway, we’ve got a couple of games (BNPJ.exe and Mansion) created by the versatile Tabor Robak available for free download.

Mansion (2010) didn’t really do much for me, and it seems like a warm-up for Tabor. BNPJ.exe (2011), on the other hand, is certainly more developed, but still a bit too linear. He does insure that BNPJ.exe will be viewed as an attempt at art simply because he wraps most of these strange worlds in famous paintings. Frankly, I am not fond of this tendency in contemporary art to reference itself as a safety net, but I don’t believe it is a primary aspect of the game. I admit it is hard to judge, because the criteria for games is far different than the criteria for art, but sometimes you should just have a good time and resist assessing the shit out of something.  BNPJ.exe is not without its moments of beauty though, and when I came upon this image directly below I was insured of a promising future (I did come upon this in a non-linear fashion, and it took me multiple tries to find it). I don’t know of any similar types of “art games”, and I think Tabor Robak could really create something powerful with his next game.  I know I’ll being waiting in anticipation to see where he takes these “art games”, and I’m curious to hear what you dudes think about these interactive experiments.

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MDCCLXIV

catman

Did any B/D readers have a bad day today? Look at the above image. Stare at it for a minute. I defy you to not become happy. You can thank a French designer by the name of MDCCLXIV, who has a ton of really cool pixel art (a lot of which are GIFs) up on his flickr page. Be sure to check out his groundbreaking Microsoft Excel art, most of which I wasn’t able to post here.

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