TABOR ROBAK

Can video games be art? If you ask me, I’d say “Yep,” and I’m sure you would be hard-pressed to find anyone under 30 who would say “Nope”. I just asked because you still have people like this, but he also thought this, so he’s not very credible now is he. Anyway, we’ve got a couple of games (BNPJ.exe and Mansion) created by the versatile Tabor Robak available for free download.

Mansion (2010) didn’t really do much for me, and it seems like a warm-up for Tabor. BNPJ.exe (2011), on the other hand, is certainly more developed, but still a bit too linear. He does insure that BNPJ.exe will be viewed as an attempt at art simply because he wraps most of these strange worlds in famous paintings. Frankly, I am not fond of this tendency in contemporary art to reference itself as a safety net, but I don’t believe it is a primary aspect of the game. I admit it is hard to judge, because the criteria for games is far different than the criteria for art, but sometimes you should just have a good time and resist assessing the shit out of something.  BNPJ.exe is not without its moments of beauty though, and when I came upon this image directly below I was insured of a promising future (I did come upon this in a non-linear fashion, and it took me multiple tries to find it). I don’t know of any similar types of “art games”, and I think Tabor Robak could really create something powerful with his next game.  I know I’ll being waiting in anticipation to see where he takes these “art games”, and I’m curious to hear what you dudes think about these interactive experiments.

Tabor Robak

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I usually don’t really get down with designers who nostalgically embrace the bad/vernacular design of their 80s/90s youths, but I have to admit that I’m liking this stuff by Tabor Robak. If I had to try to describe his aesthetic, I’d probably say it’s the visual equivalent of a guitar solo. Maybe a guitar solo while wearing sunglasses, on a huge arena stage with a ton of pyrotechnics.

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